forked from NativeScript/android
-
Notifications
You must be signed in to change notification settings - Fork 0
/
CMakeLists.txt
233 lines (207 loc) · 11.1 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
# documentation: https://d.android.com/studio/projects/add-native-code.html
# Command info: https://cmake.org/cmake/help/v3.4/command/cmake_minimum_required.html
cmake_minimum_required(VERSION 3.4.1)
# Add the ccache to the build system
find_program(CCACHE_FOUND ccache)
if (CCACHE_FOUND AND (USE_CCACHE))
MESSAGE(STATUS "## Using CCache when building!")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
endif (CCACHE_FOUND AND (USE_CCACHE))
# Command info: https://cmake.org/cmake/help/v3.4/command/message.html
# we pass the android_ndk_root from gradle because for some reason
# "-DANDROID_STL=c++_static" is just not enough for clang++ to find some libraries in the ndk
MESSAGE(STATUS "## ANDROID_NDK_ROOT: " ${ANDROID_NDK_ROOT})
set(COMMON_CMAKE_ARGUMENTS "-nostdinc++ -std=c++14 -Werror -Wno-unused-result -mstackrealign -fexceptions -fno-builtin-stpcpy -fno-rtti -D_LIBCPP_ABI_VERSION=Cr -D_LIBCPP_ENABLE_NODISCARD -D_LIBCPP_ABI_UNSTABLE -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_ENABLE_REGEXP_INTERPRETER_THREADED_DISPATCH -DV8_EMBEDDED_BUILTINS")
if("${ANDROID_ABI}" MATCHES "arm64-v8a$" OR "${ANDROID_ABI}" MATCHES "x86_64$")
# Enable pointer compression on 64 bit platforms
set(COMMON_CMAKE_ARGUMENTS "${COMMON_CMAKE_ARGUMENTS} -DV8_COMPRESS_POINTERS")
endif()
# AOSP has switched to using LLD by default and the NDK will use it by default in the next release.
# BFD and Gold will be removed once LLD has been through a release cycle with no major unresolved issues (estimated r21)
# Note: lld does not currently work on Windows: https://github.com/android-ndk/ndk/issues/888
# On MacOS using LLD seems problematic as it does not add the correct path for the libNativeScript.so dSYM.
# This issue affects debugging the C++ part of the runtime.
# Manually performing "add-dsym <lib-path>" in the LLDB console seems to fix that.
# We should try using LLD again once it's the default linker for the NDK.
#if (NOT CMAKE_HOST_SYSTEM_NAME MATCHES "Windows")
# MESSAGE(STATUS "## Using LLD linker")
# set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -fuse-ld=lld")
#else ()
# MESSAGE(STATUS "## Using default linker")
#endif ()
# Command info: https://cmake.org/cmake/help/v3.4/command/include_directories.html
include_directories(
# V8 uses a custom STL compiled with the LIBCPP_ABI_UNSTABLE flag. To maintain the ABI
# compatibility we use this same STL headers for building the runtime
src/main/cpp/include/libc++
src/main/cpp
src/main/cpp/include
src/main/cpp/v8_inspector
# This folder contains V8's built-in natives and snapshot blobs
src/main/libs/${ANDROID_ABI}/include
)
if (OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
set(CMAKE_CXX_FLAGS "${COMMON_CMAKE_ARGUMENTS} -O3 -fvisibility=hidden -ffunction-sections -fno-data-sections")
else ()
set(CMAKE_CXX_FLAGS "${COMMON_CMAKE_ARGUMENTS} -g")
endif ()
if (NOT OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
# When building in Release mode we do not include the V8 inspector sources
add_definitions(-DAPPLICATION_IN_DEBUG)
set(
INSPECTOR_SOURCES
src/main/cpp/com_tns_AndroidJsV8Inspector.cpp
src/main/cpp/JsV8InspectorClient.cpp
src/main/cpp/DOMDomainCallbackHandlers.cpp
src/main/cpp/NetworkDomainCallbackHandlers.cpp
src/main/cpp/NSV8DebuggerAgentImpl.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/CSS.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Console.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/DOM.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Debugger.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/HeapProfiler.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Log.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Network.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Overlay.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Page.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Profiler.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Protocol.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Runtime.cpp
src/main/cpp/v8_inspector/src/inspector/protocol/Schema.cpp
src/main/cpp/v8_inspector/src/inspector/utils/base64.cpp
src/main/cpp/v8_inspector/src/inspector/utils/v8-inspector-common.cpp
src/main/cpp/v8_inspector/src/inspector/utils/v8-network-request-data.cpp
src/main/cpp/v8_inspector/src/inspector/utils/v8-page-resources.cpp
src/main/cpp/v8_inspector/src/inspector/v8-css-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/v8-dom-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/v8-log-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/v8-network-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/v8-overlay-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/v8-page-agent-impl.cpp
src/main/cpp/v8_inspector/src/inspector/custom-preview.cc
src/main/cpp/v8_inspector/src/inspector/injected-script.cc
src/main/cpp/v8_inspector/src/inspector/inspected-context.cc
src/main/cpp/v8_inspector/src/inspector/remote-object-id.cc
src/main/cpp/v8_inspector/src/inspector/search-util.cc
src/main/cpp/v8_inspector/src/inspector/string-16.cc
src/main/cpp/v8_inspector/src/inspector/string-util.cc
src/main/cpp/v8_inspector/src/inspector/v8-console.cc
src/main/cpp/v8_inspector/src/inspector/v8-console-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-console-message.cc
src/main/cpp/v8_inspector/src/inspector/v8-debugger.cc
src/main/cpp/v8_inspector/src/inspector/v8-debugger-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-debugger-script.cc
src/main/cpp/v8_inspector/src/inspector/v8-heap-profiler-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-inspector-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-inspector-session-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-profiler-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-regex.cc
src/main/cpp/v8_inspector/src/inspector/v8-runtime-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-schema-agent-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-stack-trace-impl.cc
src/main/cpp/v8_inspector/src/inspector/v8-string-conversions.cc
src/main/cpp/v8_inspector/src/inspector/v8-value-utils.cc
src/main/cpp/v8_inspector/src/inspector/value-mirror.cc
src/main/cpp/v8_inspector/src/inspector/wasm-translation.cc
)
else ()
# Debug builds will include the V8 inspector sources
set(INSPECTOR_SOURCES)
endif ()
# Command info: https://cmake.org/cmake/help/v3.4/command/add_library.html
# Creates(shared static) and names a library given relative sources
# Gradle automatically packages shared libraries with your APK.
add_library(
# Sets the name of the library. When it's built you can find it with lib prefix libNativeScript.so
NativeScript
# Sets the library as a shared library.
SHARED
# Runtime source
src/main/cpp/ArgConverter.cpp
src/main/cpp/ArrayBufferHelper.cpp
src/main/cpp/ArrayElementAccessor.cpp
src/main/cpp/ArrayHelper.cpp
src/main/cpp/AssetExtractor.cpp
src/main/cpp/CallbackHandlers.cpp
src/main/cpp/Constants.cpp
src/main/cpp/DirectBuffer.cpp
src/main/cpp/FieldAccessor.cpp
src/main/cpp/File.cpp
src/main/cpp/JEnv.cpp
src/main/cpp/DesugaredInterfaceCompanionClassNameResolver.cpp
src/main/cpp/JType.cpp
src/main/cpp/JniSignatureParser.cpp
src/main/cpp/JsArgConverter.cpp
src/main/cpp/JsArgToArrayConverter.cpp
src/main/cpp/JSONObjectHelper.cpp
src/main/cpp/Logger.cpp
src/main/cpp/ManualInstrumentation.cpp
src/main/cpp/MessageLoopTimer.cpp
src/main/cpp/MetadataMethodInfo.cpp
src/main/cpp/MetadataNode.cpp
src/main/cpp/MetadataReader.cpp
src/main/cpp/MetadataTreeNode.cpp
src/main/cpp/MethodCache.cpp
src/main/cpp/ModuleInternal.cpp
src/main/cpp/NativeScriptException.cpp
src/main/cpp/NumericCasts.cpp
src/main/cpp/ObjectManager.cpp
src/main/cpp/Profiler.cpp
src/main/cpp/ReadWriteLock.cpp
src/main/cpp/Runtime.cpp
src/main/cpp/SimpleAllocator.cpp
src/main/cpp/SimpleProfiler.cpp
src/main/cpp/Util.cpp
src/main/cpp/V8GlobalHelpers.cpp
src/main/cpp/V8StringConstants.cpp
src/main/cpp/WeakRef.cpp
src/main/cpp/com_tns_AssetExtractor.cpp
src/main/cpp/com_tns_Runtime.cpp
src/main/cpp/console/Console.cpp
# V8 inspector source files will be included only in Release mode
${INSPECTOR_SOURCES}
)
set(NATIVES_BLOB_INCLUDE_DIRECTORIES ${PROJECT_SOURCE_DIR}/src/main/libs/${ANDROID_ABI}/include)
if (OPTIMIZED_BUILD OR OPTIMIZED_WITH_INSPECTOR_BUILD)
set_target_properties(
NativeScript
PROPERTIES LINK_FLAGS -Wl,--allow-multiple-definition -Wl,--exclude-libs=ALL -Wl,--gc-sections
INTERFACE_INCLUDE_DIRECTORIES NATIVES_BLOB_INCLUDE_DIRECTORIES
)
else ()
set_target_properties(
NativeScript
PROPERTIES LINK_FLAGS -Wl,--allow-multiple-definition
INTERFACE_INCLUDE_DIRECTORIES NATIVES_BLOB_INCLUDE_DIRECTORIES
)
endif ()
MESSAGE(STATUS "# General cmake Info")
MESSAGE(STATUS "# PROJECT_SOURCE_DIR: " ${PROJECT_SOURCE_DIR})
MESSAGE(STATUS "# CMAKE_VERSION: " ${CMAKE_VERSION})
MESSAGE(STATUS "# CMAKE_C_COMPILER_ID: " ${CMAKE_C_COMPILER_ID})
MESSAGE(STATUS "# CMAKE_CXX_COMPILER_ID: " ${CMAKE_CXX_COMPILER_ID})
MESSAGE(STATUS "# CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS})
MESSAGE(STATUS "# CMAKE_CXX_FLAGS: " ${CMAKE_CXX_FLAGS})
# Command info: https://cmake.org/cmake/help/v3.4/command/target_link_libraries.html
# linking v8 and custom STL libraries to the runtime (NativeScript library)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/${ANDROID_ABI}/libzip.a)
target_link_libraries(NativeScript ${PROJECT_SOURCE_DIR}/src/main/libs/${ANDROID_ABI}/libv8.a)
if("${ANDROID_ABI}" MATCHES "armeabi-v7a$" OR "${ANDROID_ABI}" MATCHES "x86$")
# On API Level 19 and lower we need to link with android_support
# because it contains some implementation of functions such as "strtoll" and "strtoul"
MESSAGE(STATUS "# Linking with libandroid_support.a")
target_link_libraries(NativeScript ${ANDROID_NDK_ROOT}/sources/cxx-stl/llvm-libc++/libs/${ANDROID_ABI}/libandroid_support.a)
endif()
# Command info: https://cmake.org/cmake/help/v3.4/command/find_library.html
# Searches for a specified prebuilt library and stores the path as a
# variable. Because CMake includes system libraries in the search path by
# default, you only need to specify the name of the public NDK library
# you want to add. CMake verifies that the library exists before
# completing its build.
find_library(system-log log)
find_library(system-z z)
find_library(system-android android)
# Command info: https://cmake.org/cmake/help/v3.4/command/target_link_libraries.html
# Specifies libraries CMake should link to your target library.
target_link_libraries(NativeScript ${system-log} ${system-z} ${system-android})