The Sketchfab exporter for Unity is a script that helps uploading models from a Unity project to a Sketchfab model in just a few clicks.
Release date: Nov 22, 2013
Last update: Aug 12, 2015
Unity version: 5.1.1f1
Author: Sketchfab, Clément Léger, Bryan Thatcher
Download the unitypackage file and install it from Assets → Import Package → Custom Package...
Or download this repository and copy assets and its content into the root of your Unity project.
You should have the files :
- Assets/External Tools/SketchfabExporter/SketchfabExporterWindow.cs
- Assets/External Tools/SketchfabExporter/SimpleJSON.cs
- Assets/External Tools/SketchfabExporter/Ionic.Zip.dll
The Unity project is automatically updated and a new menu item will appear: Window → Export Selection to Sketchfab...
You must save your scene before using the exporter.
Your project build settings shoud be set to PC, Mac & Linux Standalone. It won't work with Web Player, for example, because it does not allow manipulation of OBJ/ZIP files.
Select the objects you want to export - static geometry and skinned meshes. Basically, MeshFilter objects SkinnedMeshRenderer are exported which covers most static geometry and characters in T-pose.
Open the Export Selection to Sketchfab... window, add model metadata and your API token ( https://sketchfab.com/settings/password )
- Title
- Description
- Tags (space-sparated)
- Private (PRO and Business accounts only)
- Password (Optional for private models)
When the fields are set just press Upload to Sketchfab and wait, depending on the textures and your connection speed it could take some time until a message box appears informing you of the upload result.
Please send your questions or feedback to [email protected]