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Export skin when SkinnedMeshRenderer.bones is empty #22

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@niello niello commented Feb 23, 2023

Sometimes SkinnedMeshRenderer has an empty array of bones. This is most likely due to an option "Optimize Game Object" on an Import settings Rig tab. This contribution restores skinning information from raw Unity asset data. I can't guarantee that it handles any possible situation but it proved useful in some real cases.

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