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Riemers3DXNA2flightsimoverview
Welcome to this second series of MonoGame for C# Tutorials! In the first series, you learned some basic features of MonoGame. This set of features will be further expanded in this series, so after completing this series you'll have created your own 3D game!!
In this second series of MonoGame for C# Tutorials, you'll learn how to create a complete flight simulator. This will include flying your aircraft in a true 3D city and firing bullets at objects! Here’s a sample screenshot of what you’ll create:
Again, the main goal of this series is to cover MonoGame features. This means the physical flight model will not contain gravity influences, it will just let you maneuver your aircraft.
- Adding textures to your triangles
- Dynamically generating the 3D city environment
- Adding the skybox to get rid of the black background
- Basic, but accurate flight modeling
- Camera movement
- Point sprites, basic billboarding
- Alpha blending
During this series you will need to download the asset pack which contains the following resources:
- Starting Effect file: effects.fx
- Textures: riemerstexture.bmp
- Loading the floorplan: texturemap.jpg
- Loading a Model: xwing.x
- Adding targets: target.x
- Point sprites: bullet.jpg
- Skybox: skybox.x
- Skybox: skyboxtextures (6 images)
During this series you will need to download the following resources:
You can find the full upgraded source for this chapter here:
- Initialization of our Project
- Textures
- Creating a floorplan
- Drawing the buildings
- Importing 3D Models from file
- Adding lighting to our city
- Using quaternions for rotations
- Quaternions: Flight kinematics
- Collision detection
- Adding targets
- Point sprites – Billboarding
- Alpha blending – Bullet collision
- Drawing the skybox
- Adding camera delay