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I've had a bit of a play around with "large" processes such as duplicate().
I really didn't notice any slow down of the actions when I ran them on pages that had (roughly):
10 Blocks each
3 of the Blocks each contained between 5 and 10 Items (EG: Carousel Blocks)
Each Item had 1 Image
Half of the Items also had a Link
I think we could potentially create some sort of State and allow devs to enable/disable cache key generation during processes that they nominate, but I'd be keen to hear that it's a problem before we do that.
EG: Performing a duplicate on a
Page
that has manyElements
could cause issues if there are a large number oftouches
/cares
.Can we identify such actions, and find a way to not trigger our actions during those actions?
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