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REEnums.h
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REEnums.h
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#ifndef _REEnums_
#define _REEnums_
namespace REEnums {
enum Faction {
Renegade,
Imperial,
Neutral
};
enum Classes {
Bandit,
Pirate,
Mountaineer,
Cleric,
Missionary,
Paladin,
Recruit,
Wanderer,
Sentinel,
Squire,
Mercenary,
Knight,
Vandal,
Thief,
Scout,
Hunter,
Nomad,
Marksman,
Pupil,
Sorcerer,
Scholar,
Theurge,
Totemist,
Warlock,
Animist,
Druid,
Warden,
Seer,
Shaman,
Oracle,
Adept,
Sage,
Magister,
Ascetic,
Zealot,
Monk
};
enum WeaponType {
Axe,
Knife,
Mace,
Spear,
Sword,
Bow,
Aqua,
Ignis,
Luna,
Sol,
Terra,
Staff
};
enum ItemType {
Weapon,
Consumable
};
}
#endif