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bunny_bounce.py
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bunny_bounce.py
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# a pooping bunny screen saver
import random, time, math, os
import tulip, amy, music
def twiddle_path(incr, poop_color, note):
global poop_colors
twiddle = random.random()
if twiddle < 0.1:
if twiddle <= 0.05:
incr -= random.random() * 2
note -= 1
else:
incr += random.random() * 2
note += 1
return (incr, random.choice(poop_colors),note)
else:
return (incr, poop_color,note)
play_osc = 32
def get_osc():
global play_osc
play_osc += 1
if(play_osc > 63): play_osc = 32
return play_osc
tulip.tfb_stop()
pix_dir = "pix"
(WIDTH, HEIGHT) = tulip.screen_size()
ringing_pan = 0.0
grass_colors = [80, 157, 180, 249]
poop_colors = [143, 162, 198, 226, 238, 247]
poop_prob = 0.5
flower_colors = [16, 56, 116]
flower_prob = 0.1
shroom_colors = [104,36,141,177]
shroom_prob = 0.05
time_til_flowers = 15000
time_til_shrooms = 30000
bounce_base_note = 45
bounce_curr_note = bounce_base_note
flower_notes = [3,4,11,12,13]
shroom_notes = [28,25,1]
#str_len = tulip.bg_str("LOADING...", 0, math.floor(HEIGHT/2), 0, 2)
# clear the screen
tulip.bg_clear(random.choice(grass_colors))
#tulip.bg_str("LOADING...", math.floor(WIDTH/2)-(math.floor(str_len/2)), math.floor(HEIGHT/2), 0, 2)
# Load the rabbit sprite frames into sprite RAM
(rabbit_w, rabbit_h) = (48, 32)
for i in range(4):
tulip.sprite_png(pix_dir + "/rabbit_r_%d.png" % (i),(rabbit_w*rabbit_h)*i)
for i in range(4):
tulip.sprite_png(pix_dir + "/rabbit_l_%d.png" % (i),(rabbit_w*rabbit_h)*(i+4))
#ms_start = tulip.ticks_ms()
#print("starting bg fill at: ", ms_start)
# fill background with noise pattern
#num_c = len(grass_colors)
#for x in range(WIDTH/16):
# for y in range(HEIGHT/16):
# c_n = int(num_c * random.random())
# tulip.bg_pixel(x+WIDTH,y,grass_colors[c_n])
# tulip.bg_pixel(x+WIDTH,y,random.choice(grass_colors))
#tulip.bg_blit(WIDTH,0,WIDTH,HEIGHT,0,0)
# Draw a line of pixels up top with random colors
for x in range(WIDTH):
tulip.bg_pixel(x,0,random.choice(grass_colors))
# For the rest of the lines
for y in range(1,HEIGHT):
x_start = random.randrange(WIDTH)
tulip.bg_blit(x_start,0,0,1,0,y)
#ms_end = tulip.ticks_ms()
#print("ended bg fill at:", ms_end, "ellapsed time:", ms_end - ms_start)
# Now run the game loop. First setup some variables for the game state. rabbit x and y, frame counter etc
x_incr = (random.random() * 10) + 10
y_incr = (random.random() * 10) + 10
if random.random() < 0.5:
x_incr *= -1.0
if random.random() < 0.5:
y_incr *= -1.0
d = {"poop_color":poop_colors[0],
"x":math.floor(WIDTH/2), "y":math.floor(HEIGHT/2),
"x_incr":x_incr,"y_incr":y_incr,
"ani_frame":0,"ani_frames":4,"curr_note":bounce_base_note,
"run":1}
half_rabbit_w = math.floor(rabbit_w / 2)
half_rabbit_h = math.floor(rabbit_h / 2)
# Register the first frame, we'll swap out frames during animation
tulip.sprite_register(0,0, rabbit_w, rabbit_h)
tulip.sprite_move(0,
math.floor(WIDTH/2) - half_rabbit_w,
math.floor(HEIGHT/2) - half_rabbit_h)
tulip.sprite_on(0)
# This is called every frame by the GPU.
def game_loop(d):
global rabbit_h,rabbit_w,WIDTH,HEIGHT,ringing_pan
f_x = math.floor(d["x"])
f_y = math.floor(d["y"])
if f_x < 0 or f_y < 0:
print("why???", f_x, f_y)
tulip.sprite_move(0, f_x, f_y)
poop_x = f_x
if d["x_incr"] < 0:
poop_x += rabbit_w
poop_y = f_y + half_rabbit_h + 5
if random.random() < poop_prob:
tulip.bg_circle(poop_x,poop_y,5, 72, 1)
tulip.bg_circle(poop_x,poop_y,3, d["poop_color"],1)
if tulip.ticks_ms() > start_time + time_til_flowers:
if random.random() < flower_prob:
center_x = random.randint(15,WIDTH-15)
center_y = random.randint(15,HEIGHT-15)
for i in range(5):
#fc = random.randint(0,len(flower_colors)-1)
off_x = random.randint(-3,3)
off_y = random.randint(-3,3)
tulip.bg_circle(center_x + off_x,
center_y + off_y,
5, random.choice(flower_colors), 1)
tulip.bg_circle(center_x, center_y,2,253,1)
p_select = random.randrange(0,len(flower_notes))
p = flower_notes[p_select]
amy.send(osc=get_osc(), wave=amy.PCM, patch=p, vel=0.25)
if tulip.ticks_ms() > start_time + time_til_shrooms:
if random.random() < shroom_prob:
center_x = random.randint(15,WIDTH-15)
center_y = random.randint(15,HEIGHT-15)
tulip.bg_roundrect(center_x, center_y,6,15,1,random.choice(shroom_colors),1)
for i in range(2):
w = random.randrange(10,20)
off_x = -math.floor(w/2) + 3#random.randint(-3,3) - math.floor(w/2)
off_y = random.randint(-3,3)
tulip.bg_roundrect(center_x + off_x,
center_y + off_y,
w,5,1,random.choice(shroom_colors),1)
p_select = random.randrange(0,len(shroom_notes))
p = shroom_notes[p_select]
amy.send(osc=get_osc(), wave=amy.PCM, patch=p, vel=0.25)
d["x"] += d["x_incr"]
d["y"] += d["y_incr"]
if d["x"] + rabbit_w >= WIDTH or d["x"] <= 0:
d["x_incr"] *= -1
(d["x_incr"], d["poop_color"],d["curr_note"]) = twiddle_path(d["x_incr"], d["poop_color"],d["curr_note"])
amy.send(osc=get_osc(), wave=amy.PCM, patch=13, note=d["curr_note"], vel=0.25)
ringing_pan += (random.random() - 0.5) * 0.1
if ringing_pan > 0.75:
ringing_pan = 0.75
elif ringing_pan < -0.75:
ringing_pan = -0.75
amy.send(osc=0,pan=ringing_pan)
#print("x_incr: " , x_incr)
#tulip.cpu(2)
if d["y"] + rabbit_h >= HEIGHT or d["y"] <= 0:
d["y_incr"] *= -1
(d["y_incr"], d["poop_color"],d["curr_note"]) = twiddle_path(d["y_incr"], d["poop_color"],d["curr_note"])
amy.send(osc=get_osc(), wave=amy.PCM, patch=13, note=d["curr_note"], vel=0.25)
ringing_pan += (random.random() - 0.5) * 0.1
if ringing_pan > 0.75:
ringing_pan = 0.75
elif ringing_pan < -0.75:
ringing_pan = -0.75
amy.send(osc=0,pan=ringing_pan)
#tulip.cpu(2)
#print("y_incr: " , y_incr)
if d["x"] <= 0:
d["x"] = 1
elif d["x"] >= WIDTH:
d["x"] = WIDTH - 1
if d["y"] <= 0:
d["y"] = 1
elif d["y"] >= HEIGHT:
d["y"] = HEIGHT - 1
# Change the sprite 0 to the next sprite in the stack
d["sprite_frame"] = d["ani_frame"]
if d["x_incr"] < 0:
d["sprite_frame"] += 4
tulip.sprite_register(0, (rabbit_w*rabbit_h)*(d["sprite_frame"]), rabbit_w, rabbit_h)
d["ani_frame"] = (d["ani_frame"] + 1) % d["ani_frames"]
# fill background with noise pattern
for i in range(100):
g_x = int(random.random() * WIDTH)
g_y = int(random.random() * HEIGHT)
tulip.bg_pixel(g_x,g_y,random.choice(grass_colors))
amy.reset()
# do this right before takeoff...
start_time = tulip.ticks_ms()
# Register the frame callback and data
tulip.frame_callback(game_loop, d)
#14
amy.send(osc=0, wave=amy.PCM, patch=18, vel=0.25, feedback=1)
# Run in a loop forever. Catch ctrl-c
try:
while d["run"]:
# In an infinite loop , it's better to sleep than to say "pass", give the Tulip some time to breathe
time.sleep_ms(100)
#pass
except KeyboardInterrupt:
d["run"] = 0
# Clean up a bit
amy.reset()
tulip.key_scan(0)
tulip.frame_callback()
tulip.bg_clear()
tulip.sprite_clear()
tulip.tfb_start()