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Allow to show/hide furniture by entity state #81

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richard-kramer opened this issue Sep 23, 2024 · 1 comment
Open

Allow to show/hide furniture by entity state #81

richard-kramer opened this issue Sep 23, 2024 · 1 comment
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enhancement New feature or request

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@richard-kramer
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Is your feature request related to a problem? Please describe.

I (for example) got a retractable projector screen and showing its current state in the plan would be awesome. I think there would be a lot more usecases to display individual states directly inside the plan instead of an icon.

Describe the solution you'd like

I want some objects in my plan to be displayed/hidden in the render, when a switch or binary sensor is on or off. Making this inversible might also make sense.

Describe alternatives you've considered

The only alternative I can see, is showing the state with an icon, bot nur "physically" seeing the change in the 3d plan.

Additional context

This feature would probably run into the same problem with many render combinations as #21. Maybe they can also both be integrated with each other? Like "a HA state changes some attribute (disply, size, position, opening, etc.) of the object in SH3D".

@richard-kramer richard-kramer added the enhancement New feature or request label Sep 23, 2024
@shmuelzon
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Hey, I believe you're correct about both the same many-renderings thing as #21 and I was planning on a unified implementation for this, doors/windows and also different rendering times. They all fall together to, what I currently call, a scene. And I'll allow rendering all the scene combinations (all the hours, all the doors/windows and, now, all the hide-able/animated entities) and select the correct scene in the YAML along with its matching lighting.

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