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It would be neat if we could detect that we've entered combat or the level up sequence "globally" - ie in the scope of the Sequencer. This way we could avoid desynching and having to explicitly declare when we are expecting combat like we do now.
There are a bunch of caveats and potential issues:
How to handle Cutscene->Combat->Cutscene sequences?
How to handle recovery path sequences? Will these need to move to SeqMove instead?
The text was updated successfully, but these errors were encountered:
It would be neat if we could detect that we've entered combat or the level up sequence "globally" - ie in the scope of the Sequencer. This way we could avoid desynching and having to explicitly declare when we are expecting combat like we do now.
There are a bunch of caveats and potential issues:
SeqMove
instead?The text was updated successfully, but these errors were encountered: