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Let players know if better solutions were possible #39
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That's a good suggestion, thank you! There is a (brute-force) solver available, that I use for testing purposes. So this could potentially be utilized (if it's fast enough).. In the meantime, you can refer to this list, if you want (SPOILERS?):
The numbers refer to the shortest possible solution (sometimes, there are two or three shortest solutions, but only in a few cases). |
For the 4.1 it is possible to solve it just with 1 block (the "partition (contains red)" block. Also, the names don't match the exercises, for example the "don't panic" is the 5.4 and not the 4.4 |
Note that we added new levels in #46, so that table is not up to date anymore. |
This is a great game - thanks a lot! I have a suggestion for a feature.
Something I found myself wondering as I was playing it is: am I using the functions efficiently? It'd be great to be able to know how close to optimal my solution was, because I would have preferred to stay on a level to improve my solution than to move to a higher level in some cases.
It's possible that 'optimal' could take on a lot of different meanings once you get into the higher levels - I haven't made it that far yet. But at least for the beginning levels, I imagine it would be tied to the number of functions used.
While I was playing I was looking for an option like 'training mode' or something that would only accept optimal solutions (or at least would alert you about suboptimal solutions).
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