Unexpected shift in binding sets when using push constants. #5865
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goal:quality & productivity
Quality issues and issues that impact our productivity coding day to day inside slang
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Unexpected shift in binding sets when using push constants.
Here's a small shader demonstrating this in the playground.
Note the OpDecorate %gData_data DescriptorSet 1.
It'ssupposed to be 0. Removing the uniform uint a from the function signature, i.e. the push constants, results in the expected OpDecorate %gData_data DescriptorSet 0.
relevant issue:
#5595
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