Always add vtable to struct? #5629
Labels
goal:quality & productivity
Quality issues and issues that impact our productivity coding day to day inside slang
kind:bug
something doesn't work like it should
Milestone
Is there a way to always add a vtable to structs that implement an interface?
When such a type is directly used (without an interface or second type implementing this interface) in some shader this vtable space is often removed. This makes it hard to reuse buffers in cases with and without vtable. Is there an option to always add the vtable for interface implementations?
This makes it really hard to manage the backend buffer of shapes/spheres, would be nice if interface types would always include the vtable.
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