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Currently barriers are queued during processing of CommandID::SetRayTracingState, which is too late because we are already inside a renderpass. Vulkan validation layer complains about barriers between BeginRenderPass and EndRenderPass.
We should do a dry pass over all commands between a render pass, and queue all the barriers before we call vkCmdBeginRenderPass.
The text was updated successfully, but these errors were encountered:
Currently barriers are queued during processing of
CommandID::SetRayTracingState
, which is too late because we are already inside a renderpass. Vulkan validation layer complains about barriers between BeginRenderPass and EndRenderPass.We should do a dry pass over all commands between a render pass, and queue all the barriers before we call
vkCmdBeginRenderPass
.The text was updated successfully, but these errors were encountered: