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entername.asm
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entername.asm
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// ------------------------------------------------
StartEnterNameMode:
ldy #SCREEN_LEVELSELECT
jsr PRINT_SCREEN
// see if we have a high score
// copy player score to the hiscore new_score variable
lda score
sta new_score
lda score+1
sta new_score+1
lda score+2
sta new_score+2
jsr PROCESS_NEW_SCORE
ldx #14
ldy #14
jsr PRINT_HISCORE_TABLE
// this is not zero when a score has been added
lda new_hiscore // new_score_entry
beq noNewHiScore
// print the hiscore message
jsr PrintHappyMessage
// reset input len counter
ldx #0
stx input_len
// put cursor in right position
lda #13
clc
adc new_hiscore // new_score_entry
tax
ldy #21 // x pos
clc
jsr PLOT
jsr PRINT_CURSOR
// clear input buffer
lda #0
sta $c6
rts
noNewHiScore:
jsr PrintSadMessage
rts
// ------------------------------------------------
UpdateEnterNameMode:
lda new_hiscore // new_score_entry
bne waitForInput
// wait for a button or key
lda inputResult
cmp #DOWN
beq !exit+
cmp #TURNCLOCK
beq !exit+
rts
!exit:
jmp EndEnterNameMode
// player is entering name
waitForInput:
// accumulator is 0 when input is not yet done
jsr CONTROLLED_INPUT
beq !exit+
// done
// copy name from buffer to score entry
ldy entry_offset
ldx #0
!loop:
lda input_buffer,x
sta hiscore_table_start+3,y
iny
inx
cpx #TABLE_NAMELENGTH
bne !loop-
// save to disk
jsr SAVE_FILE
jmp EndEnterNameMode
!exit:
rts
// ------------------------------------------------
EndEnterNameMode:
lda #MODE_ATTRACT
sta gameMode
jsr StartAttractMode
rts
// ------------------------------------------------
PrintHappyMessage:
ldy #0
ldx #17
!loop:
lda hiscoremessage1,y
sta $0400+52,y
lda hiscoremessage2,y
sta $0400+52+40,y
iny
dex
bne !loop-
rts
PrintSadMessage:
ldy #0
ldx #17
!loop:
lda noHiscoremessage1,y
sta $0400+52,y
lda noHiscoremessage2,y
sta $0400+52+40,y
iny
dex
bne !loop-
rts
// ------------------------------------------------
hiscoremessage1:
.text " a new hiscore!! "
hiscoremessage2:
.text " enter your name "
noHiscoremessage1:
.text " too bad :( "
noHiscoremessage2:
.text " game over "