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Main.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
[sub_resource type="ProceduralSky" id=1]
[sub_resource type="Environment" id=2]
background_mode = 2
background_sky = SubResource( 1 )
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0, 0.490196, 0.0196078, 1 )
[sub_resource type="SpatialMaterial" id=5]
albedo_color = Color( 0.380392, 0.156863, 0.0588235, 1 )
[sub_resource type="CubeMesh" id=6]
size = Vector3( 25, 11, 19 )
[sub_resource type="SpatialMaterial" id=7]
flags_transparent = true
flags_unshaded = true
albedo_color = Color( 0.266667, 0.792157, 1, 0.427451 )
[sub_resource type="BoxShape" id=8]
extents = Vector3( 12.8614, 5, 8.83548 )
[node name="Main" type="Spatial"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 2 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
transform = Transform( 0.819272, 0, -0.573405, 0, 1, 0, 0.573405, 0, 0.819272, 0, 2.70409, 0 )
shadow_enabled = true
[node name="CSGCombiner" type="CSGCombiner" parent="."]
use_collision = true
collision_mask = 2
[node name="CSGMesh" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, -6, 0 )
width = 100.0
height = 92.0
depth = 12.0
material = SubResource( 4 )
[node name="CSGBox" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -20, 1, 0 )
width = 20.0
depth = 32.0
[node name="CSGBox2" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -24, 4, -12 )
width = 6.0
height = 4.0
depth = 6.0
[node name="CSGBox3" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 4, -7 )
width = 6.0
height = 4.0
depth = 6.0
[node name="CSGPolygon" type="CSGPolygon" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -10, 0, 16 )
polygon = PoolVector2Array( 0, 0, 0, 2, 3, 0 )
depth = 4.0
[node name="CSGBox4" type="CSGBox" parent="CSGCombiner"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 16, -3.61853, -8.32862 )
operation = 2
width = 24.0
height = 10.0
depth = 16.0
material = SubResource( 5 )
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 4.24706, 0, 4.67049 )
collision_mask = 5
[node name="Water" type="Area" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 16, -5.8162, -8 )
collision_layer = 4
collision_mask = 2
[node name="MeshInstance" type="MeshInstance" parent="Water"]
mesh = SubResource( 6 )
skeleton = NodePath("../..")
material/0 = SubResource( 7 )
[node name="CollisionShape" type="CollisionShape" parent="Water"]
shape = SubResource( 8 )