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Hmm, looking at my comments in that function, I see exactly what's happening. That function specifically only sets the heads for wingman personas. This is because, in my experience, many missions use the "Large Ship" or "Terran Command" persona for multiple ships with different heads, and would not want all of those ships to be changed to the same head.
Obviously in this situation there is a case to be made for setting heads for all personas. I could add some kind of selector that would allow the FREDder to control which category of personas this applied to.
On Tue, Oct 1, 2024, 3:44 PM Goober5000 ***@***.***> wrote:
Hmm, looking at my comments in that function, I see exactly what's
happening. That function specifically *only* sets the heads for *wingman*
personas. This is because, in my experience, many missions use the "Large
Ship" or "Terran Command" persona for multiple ships with different heads,
and would not want all of those ships to be changed to the same head.
Obviously in this siutation there is a case to be made for setting heads
for all personas. I could add some kind of selector that would allow the
FREDder to control which category of personas this applied to.
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Goober5000
added a commit
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this issue
Oct 6, 2024
Augments the voice acting manager to handle non-wingman as well as wingman personas, plus limit operations to a specific persona. This also modifies the editor to only increment the number of modifications when something *is* modified, not merely when something *could be* modified but is currently the expected value.
Resolvesscp-fs2open#6379.
How to reproduce: set a Command persona in mission settings.
Create a mission with a message sent by #Command.
Hit "set head anis using messages.tbl".
Command head is not set in the events manager.
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