- Added FLTP module.
- Fix note names (#18).
- Fix GC pace when allocating bigarrays with custom memory.
- Fix UV height calculation in
caml_yuv420_fill
.
- Add
Image.ARGB8.*
. - Add conversion functions to/from int16 big arrays.
- Add
Image.RGB8.Color.to_int
. - Add
Image.Canvas.planes
. - Add
Image.Invalid_position
andImage.Invalid_dimensions
exceptions.
- Add ReplayGain computation.
- Add support for bitmaps and bitmap fonts.
- Working AVI video output.
- Compile with OCaml 5.
- Clarify license by switching to plain LGPL 2.1 (#16).
- Add support for image and video canvas.
- Switch audio data type to
float array
- Add
alpha_of_color
in YUV.
- Implement low-level audio manipulation in C to avoid needless allocations.
- Add Audio.Mono.squares
- Cleanup aligned memory allocation.
- Remove usage of __mingw_aligned_malloc as it needs a special free call.
- Fix offsets in to_{s16, u8} functions.
- Switch to
aligned_alloc
for allocate aligned memory, fix minor heap stats when allocating bigarrays with aligned memory. (ocaml/ocaml#10788)
- Use only our own custom byte swap implementations.
- Switch to dune!
- Add set_alpha
- Add box_alpha
- Use
YUV420
for video frames. - Use bigarrays to implement mono audio buffers, should be more efficient.
- Add
Image.Generic.blank
. - Add
scale
anddisk
effects on alpha channel for YUV420. - Make sure
to_mono
initializes an audio array with zeroes.
- New implementation of
YUV420
, added many function to manipulate those. - Enhanced
Video
module.
- Fix memory leak in
RGBA32.of_RGB24_string
. - Add
YUV420.of_string
.
- Use bytes instead of strings whenever appropriate.
- Fixed compilation with OCaml 4.06
- Add support for S16BE, S24LE and S32LE
- Fix deprecated APIs
- Add pulseaudio backend.
- Add channel and rate parameters for AO.
- Add resampling mode (
Nearest or
Linear). - Remove on-the-fly samplerate conversions which were of bad quality (please use a proper resampler such as ocaml-samplerate instead).
- Handle BGRA format.
- Check for memory allocation failures.
- Add a video player example.
- Add alpha channel for drawn lines.
- Improved autoconf.
- Initial release.