-
Notifications
You must be signed in to change notification settings - Fork 0
/
thegame.py
226 lines (210 loc) · 7.71 KB
/
thegame.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
import pygame
import time
import pickle
import random
pygame.init()
light_green = (191,248,22)
yellow=(255,245,62)
white=(255,255,255)
black=(0,0,0)
red=(255,0,0)
green = (0,155,0)
grey=(57,89,73)
start_length =5
display_width=800
display_height=600
fps=10
block_size=20
apllethickness=30
high_score = 0
scorefile = open('save.p', 'r')
high_score = int(scorefile.read())
scorefile.close()
img = pygame.image.load('images/head.jpg')
img2 = pygame.image.load('images/apple.jpg')
icon = pygame.image.load('images/icon.jpg')
tail = pygame.image.load('images/tail.jpg')
direction = "right"
direction2 = "right"
gd=pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Slither")
pygame.display.set_icon(icon)
clock=pygame.time.Clock()
def pause():
paused = True
if paused == True:
msgtoscrn("Paused",black,-100,100)
msgtoscrn("Press C to continue or Q to exit",black)
pygame.display.update()
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_c:
paused = False
elif event.key == pygame.K_q:
pygame.quit()
quit()
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
elif event.type==pygame.KEYDOWN:
if event.key == pygame.K_q:
pygame.quit()
quit()
elif event.key == pygame.K_c:
intro=False
gd.fill(white)
imgrect = icon.get_rect()
imgrect.center = display_width/2,display_height/2-150
gd.blit(icon,imgrect)
msgtoscrn("Welcome to Slither",green,10,80)
msgtoscrn("Objective of the Game is to eat Red Apples",black,80,25)
msgtoscrn("The more Apples you eat, the longer you get",black,120,25)
msgtoscrn("If you run into yourself, or the edges,you will die",black,160,25)
msgtoscrn("Press C to continue, P to pause, or Q to exit.",black,210,35)
pygame.display.update()
clock.tick(5)
def snake(block_size,snakelist):
if direction == "right":
head = pygame.transform.rotate(img,90)
elif direction == "up":
head = pygame.transform.rotate(img,180)
elif direction == "left":
head = pygame.transform.rotate(img,270)
elif direction == "down":
head = img
if len(snakelist)!=1:
if snakelist[1][2] =="right":
Tail = pygame.transform.rotate(tail,270)
elif snakelist[1][2] =="up":
Tail = tail
elif snakelist[1][2] =="left":
Tail = pygame.transform.rotate(tail,90)
elif snakelist[1][2] =="down":
Tail = pygame.transform.rotate(tail,180)
font = pygame.font.SysFont("comicsansms",25)
screen_score = font.render("Score: " + str(score),True,black)
screen_high_score = font.render("High Score: " + str(high_score),True,black)
gd.blit(screen_score,(0,0))
gd.blit(screen_high_score,(display_width-190,0))
for xny in snakelist[:-1]:
if len(snakelist)!=1:
pygame.draw.rect(gd,green,[xny[0],xny[1],block_size,block_size])
if len(snakelist)!=1:
gd.blit(Tail,(snakelist[0][0],snakelist[0][1]))
gd.blit(head,(snakelist[-1][0],snakelist[-1][1]))
def msgtoscrn(msg,color,y_displace=0,size=25,x_displace=0):
font = pygame.font.SysFont("comicsansms",size)
screen_text = font.render(msg,True,color)
textrect = screen_text.get_rect()
textrect.center = (display_width/2) + x_displace,(display_height/2) + y_displace
gd.blit(screen_text,textrect)
def game():
m = 1
global high_score
global score
score = 0
global direction
direction = "right"
snakelist=[]
snakelength=start_length
ge = False
go = False
lead_x=display_width/2
lead_y=display_height/2
xc=20
yc=0
randapllex = random.randrange(0,display_width-apllethickness)
randaplley = random.randrange(37,display_height-apllethickness)
while not ge:
if go == True:
msgtoscrn("GAME OVER",black,-50,80)
msgtoscrn("Press C to continue or Q to exit.",red,50,25)
pygame.display.update()
while go == True:
for event in pygame.event.get():
if event.type==pygame.QUIT:
pygame.quit()
quit()
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_q:
pygame.quit()
quit()
if event.key==pygame.K_c:
game()
while go == False:
for event in pygame.event.get():
if event.type==pygame.QUIT:
ge=True
if event.type==pygame.KEYDOWN:
if event.key==pygame.K_LEFT and direction != "right":
xc=-block_size
yc=0
direction = "left"
elif event.key==pygame.K_RIGHT and direction != "left":
xc=block_size
yc=0
direction = "right"
elif event.key==pygame.K_UP and direction != "down":
yc=-block_size
xc=0
direction = "up"
elif event.key==pygame.K_DOWN and direction != "up":
yc=block_size
xc=0
direction = "down"
elif event.key == pygame.K_p:
pause()
lead_x+=xc
lead_y+=yc
if lead_x >=display_width or lead_x<0 or lead_y >=display_height or lead_y<37:
go=True
break
gd.fill(yellow)
gd.blit(img2,(randapllex,randaplley))
while m <= start_length:
snakehead = []
snakehead.append(lead_x-(start_length-m+1)*block_size)
snakehead.append(lead_y)
snakehead.append(direction)
snakelist.append(snakehead)
m+=1
snakehead=[]
snakehead.append(lead_x)
snakehead.append(lead_y)
snakehead.append(direction)
snakelist.append(snakehead)
if len(snakelist)>snakelength:
del snakelist[0]
for each in snakelist[:-1]:
if each[0]==snakehead[0] and each[1]==snakehead[1]:
go=True
if go ==False:
pygame.draw.rect(gd,light_green,[0,0,display_width,35])
snake(block_size,snakelist)
pygame.draw.rect(gd,grey,[0,35,display_width,2])
if lead_x + block_size>= randapllex and lead_x <= randapllex+apllethickness:
if lead_y + block_size>= randaplley and lead_y <= randaplley+apllethickness:
randapllex = random.randrange(0,display_width-apllethickness)
randaplley = random.randrange(37,display_height-apllethickness)
score+=1
snakelength+=1
if score > high_score:
high_score+=1
pygame.display.update()
clock.tick(fps)
scorefile = open('save.p', 'w')
scorefile.write(str(high_score))
scorefile.close()
pygame.mixer.quit()
pygame.quit()
quit()
game_intro()
game()