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KnownTemplateIds.cs
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KnownTemplateIds.cs
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namespace EFT.Trainer;
public static class KnownTemplateIds
{
//public const string MultiTool = "590c2e1186f77425357b6124";
public const string BuriedBarrelCache = "5d6d2bb386f774785b07a77a";
public const string GroundCache = "5d6d2b5486f774785c2ba8ea";
//public const string Roubles = "5449016a4bdc2d6f028b456f";
//public const string Euros = "569668774bdc2da2298b4568";
//public const string Dollars = "5696686a4bdc2da3298b456a";
public const string Pockets = "557ffd194bdc2d28148b457f";
public const string DefaultInventory = "55d7217a4bdc2d86028b456d";
public const string BossContainer = "5c0a794586f77461c458f892";
//air drop id. After testing, only the common one is used even the air drop is the other type.
public const string AirDropCommon = "6223349b3136504a544d1608";
public const string AirDropMedical = "622334c873090231d904a9fc";
public const string AirDropSupply = "622334fa3136504a544d160c";
public const string AirDropWeapon = "6223351bb5d97a7b2c635ca7";
public static string DefaultInventoryLocalizedShortName = DefaultInventory.LocalizedShortName();
}