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JFOpenGLScene.h
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JFOpenGLScene.h
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//
// JFOpenGLScene.h
// JFCommon
//
// Created by Jason Fuerstenberg on 2009/06/22.
// Copyright (c) 2009 Jason Fuerstenberg. All rights reserved.
//
// http://www.jayfuerstenberg.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
#import "JFOpenGLCamera.h"
#import "JFOpenGLRenderable.h"
/*
* A scene contains objects intended for rendering on screen.
* In addition the scene manages its contents from one rendering
* to the next. The speed of this is determined by how frequently
* the OpenGL view renders.
*/
@interface JFOpenGLScene : NSObject {
// An array of JFOpenGLRenderable implementing objects.
NSArray *_objects;
}
#pragma mark - Properties
@property (nonatomic, retain) NSArray *objects;
#pragma mark - Action methods
- (void) advance;
- (void) renderWithCamera: (JFOpenGLCamera *) camera;
@end