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I suggest teaching bots to play es_ maps (escape mode, which was in CS beta) (at the moment, T bots do not run to the escape point) and teach bots to use the buttons (+use) to open doors on maps.
The text was updated successfully, but these errors were encountered:
I removed func_door entities instead, which removed those doors. The map requires more fixes anyway, so I will release a version especially optimized for bots.
BTW, I fixed the escape mode, including bot support: Video 1 Video 2
I will release it as soon as I complete the work on maps. (and the source code too, so you can see what I did)
once did it worked great. but they didn't appreciate it
Can you make something so bots can search for weapons on the ground? That would help in escape mode as some maps have weapons on ground for Ts to pick up.
I suggest teaching bots to play es_ maps (escape mode, which was in CS beta) (at the moment, T bots do not run to the escape point) and teach bots to use the buttons (+use) to open doors on maps.
The text was updated successfully, but these errors were encountered: