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serialize.rs
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serialize.rs
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use mlua::{Error, Lua, LuaSerdeExt, Result, UserData, Value};
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
enum Transmission {
Manual,
Automatic,
}
#[derive(Serialize, Deserialize)]
struct Engine {
v: u32,
kw: u32,
}
#[derive(Serialize, Deserialize)]
struct Car {
active: bool,
model: String,
transmission: Transmission,
engine: Engine,
}
impl UserData for Car {}
fn main() -> Result<()> {
let lua = Lua::new();
let globals = lua.globals();
// Create Car struct from a Lua table
let car: Car = lua.from_value(
lua.load(
r#"
{active = true, model = "Volkswagen Golf", transmission = "Automatic", engine = {v = 1499, kw = 90}}
"#,
)
.eval()?,
)?;
// Set it as (serializable) userdata
globals.set("null", lua.null())?;
globals.set("array_mt", lua.array_metatable())?;
globals.set("car", lua.create_ser_userdata(car)?)?;
// Create a Lua table with multiple data types
let val: Value = lua
.load(r#"{driver = "Boris", car = car, price = null, points = setmetatable({}, array_mt)}"#)
.eval()?;
// Serialize the table above to JSON
let json_str = serde_json::to_string(&val).map_err(Error::external)?;
println!("{}", json_str);
// Create Lua Value from JSON (or any serializable type)
let json = serde_json::json!({
"key": "value",
"null": null,
"array": [],
});
globals.set("json_value", lua.to_value(&json)?)?;
lua.load(
r#"
assert(json_value["key"] == "value")
assert(json_value["null"] == null)
assert(#(json_value["array"]) == 0)
"#,
)
.exec()?;
Ok(())
}