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nx.hpp
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//////////////////////////////////////////////////////////////////////////////
// NoLifeNx - Part of the NoLifeStory project //
// Copyright © 2013 Peter Atashian //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "nxfwd.hpp"
namespace nl
{
namespace nx
{
// Pre-defined nodes to access standard MapleStory style data
// Make sure you called load_all first
extern node Base, Character, Effect, Etc, Item, Map, Map001, Map002, Map2, Mob, Mob001, Mob002, Mob2, Morph, Npc, Quest, Reactor, Skill, Skill001, Skill002, Skill003, Sound, Sound001, Sound002, Sound2, String, TamingMob, UI;
// Loads the pre-defined nodes from a standard setup of nx files for MapleStory
// Only call this function once
void load_all();
}
}