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worker_test.go
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worker_test.go
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package v8worker
import (
"runtime"
"testing"
"time"
)
func TestVersion(t *testing.T) {
println(Version())
}
func DiscardSendSync(msg string) string { return "" }
func TestBasic(t *testing.T) {
recvCount := 0
worker := New(func(msg string) {
println("recv cb", msg)
if msg != "hello" {
t.Fatal("bad msg", msg)
}
recvCount++
}, DiscardSendSync)
code := ` $print("ready"); `
err := worker.Load("code.js", code)
if err != nil {
t.Fatal(err)
}
codeWithSyntaxError := ` $print(hello world"); `
err = worker.Load("codeWithSyntaxError.js", codeWithSyntaxError)
if err == nil {
t.Fatal("Expected error")
}
//println(err.Error())
codeWithRecv := `
$recv(function(msg) {
$print("recv msg", msg);
});
$print("ready");
`
err = worker.Load("codeWithRecv.js", codeWithRecv)
if err != nil {
t.Fatal(err)
}
worker.Send("hi")
codeWithSend := `
$send("hello");
$send("hello");
`
err = worker.Load("codeWithSend.js", codeWithSend)
if err != nil {
t.Fatal(err)
}
if recvCount != 2 {
t.Fatal("bad recvCount", recvCount)
}
}
func TestUint8Array(t *testing.T) {
worker := New(func(msg string) {}, DiscardSendSync)
codeWithArrayBufferAllocator := ` var uint8 = new Uint8Array(256); $print(uint8); `
err := worker.Load("buffer.js", codeWithArrayBufferAllocator)
if err != nil {
t.Fatal(err)
}
}
func TestMultipleWorkers(t *testing.T) {
recvCount := 0
worker1 := New(func(msg string) {
println("w1", msg)
recvCount++
}, DiscardSendSync)
worker2 := New(func(msg string) {
println("w2", msg)
recvCount++
}, DiscardSendSync)
err := worker1.Load("1.js", `$send("hello1")`)
if err != nil {
t.Fatal(err)
}
err = worker2.Load("2.js", `$send("hello2")`)
if err != nil {
t.Fatal(err)
}
if recvCount != 2 {
t.Fatal("bad recvCount", recvCount)
}
}
func TestRequestFromJS(t *testing.T) {
var caught string
worker := New(func(msg string) {
println("recv cb", msg)
caught = msg
}, func(msg string) string {
println("send sync exchange", msg)
return msg + " exchanged"
})
code := `
var response = $sendSync("ping");
$send(response);
`
err := worker.Load("code.js", code)
if err != nil {
t.Fatal(err)
}
if caught != "ping exchanged" {
t.Fail()
}
}
func TestRequestFromGo(t *testing.T) {
var caught string
worker := New(func(msg string) {
println("recv cb", msg)
caught = msg
}, DiscardSendSync)
code := `
$recvSync(function(msg) {
$send("in recvSync:"+msg);
return msg + " exchanged";
});
`
err := worker.Load("code.js", code)
if err != nil {
t.Fatal(err)
}
response := worker.SendSync("pong")
if got, want := response, "pong exchanged"; got != want {
t.Errorf("got %q want %q", got, want)
}
}
func TestRequestFromGoReturningNonString(t *testing.T) {
worker := New(func(msg string) {
println("recv cb", msg)
}, DiscardSendSync)
code := `
$recvSync(function(msg) {
$send("in recvSync:"+msg);
return 42;
});
`
err := worker.Load("code.js", code)
if err != nil {
t.Fatal(err)
}
response := worker.SendSync("pang")
if got, want := response, "err: non-string return value"; got != want {
t.Errorf("got %q want %q", got, want)
}
}
//I have profiled this repeatedly with massive values to ensure
//memory does indeed get reclaimed and that the finalizer
// gets called and the C-side of this does clean up memory correctly.
func TestWorkerDeletion(t *testing.T) {
recvCount := 0
for i := 1; i <= 100; i++ {
worker := New(func(msg string) {
println("worker", msg)
recvCount++
}, DiscardSendSync)
err := worker.Load("1.js", `$send("hello1")`)
if err != nil {
t.Fatal(err)
}
runtime.GC()
}
if recvCount != 100 {
t.Fatal("bad recvCount", recvCount)
}
}
// Test breaking script execution
func TestWorkerBreaking(t *testing.T) {
worker := New(func(msg string) {
println("recv cb", msg)
}, DiscardSendSync)
go func(w *Worker) {
time.Sleep(time.Second)
w.TerminateExecution()
}(worker)
worker.Load("forever.js", ` while (true) { ; } `)
}
func TestTightCreateLoop(t *testing.T) {
println("create 3000 workers in tight loop to see if we get OOM")
for i := 0; i < 3000; i++ {
runSimpleWorker(t)
}
println("success")
}
func runSimpleWorker(t *testing.T) {
w := New(nil, nil)
defer w.Dispose()
err := w.Load("mytest.js", `
// Do something
var something = "Simple JavaScript";
`)
if err != nil {
t.Fatal(err)
}
}