Exposes UIImpactFeedbackGenerator API via Bevy Resource.
On non-ios platforms this has no effect and will compile.
Currently build for bevy="0.14"
.
usage:
bevy_ios_impact = { version = "0.2" }
Example:
app.add_plugins(bevy_ios_impact::ImpactPlugin);
fn my_system(mut impacts: ResMut<bevy_ios_impact::ImpactResource>) {
// optional: haptic engine might be asleep if not prepared.
// in practice i never felt a delay, but see apple docs on this:
// https://developer.apple.com/documentation/uikit/uifeedbackgenerator?language=objc
impacts.prepare();
// triggere the impact with different impact strengths (or 'style')
impacts.impact(bevy_ios_impact::UIImpactFeedbackStyle::UIImpactFeedbackStyleHeavy);
}
- bevy_debug_log
- bevy_device_lang
- bevy_web_popups
- bevy_libgdx_atlas
- bevy_ios_review
- bevy_ios_alerts
- bevy_ios_iap
- bevy_ios_notifications
- bevy_ios_gamecenter
bevy | crate |
---|---|
0.15 | 0.3,main |
0.14 | 0.2 |
0.13 | 0.1 |
All code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.