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Support rendering to texture, or creating arbitrary render targets #15

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ian-h-chamberlain opened this issue Feb 12, 2023 · 0 comments

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@ian-h-chamberlain
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#4 (comment)

Right now we require a RefMut<dyn Screen> to create a render::Target, but it should be possible to create one based on a texture, or simply based on dimensions -- the screen is only used to automatically set the target's color format. We can have 2 or 3 helpers to create Targets, probably.

@AzureMarker AzureMarker changed the title Support rentdering to texture, or creating arbitrary render targets Support rendering to texture, or creating arbitrary render targets Feb 15, 2023
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