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Right now we require a RefMut<dyn Screen> to create a render::Target, but it should be possible to create one based on a texture, or simply based on dimensions -- the screen is only used to automatically set the target's color format. We can have 2 or 3 helpers to create Targets, probably.
The text was updated successfully, but these errors were encountered:
AzureMarker
changed the title
Support rentdering to texture, or creating arbitrary render targets
Support rendering to texture, or creating arbitrary render targets
Feb 15, 2023
#4 (comment)
Right now we require a
RefMut<dyn Screen>
to create arender::Target
, but it should be possible to create one based on a texture, or simply based on dimensions -- the screen is only used to automatically set the target's color format. We can have 2 or 3 helpers to createTarget
s, probably.The text was updated successfully, but these errors were encountered: