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Generate bindings from the C++ header instead of C #8

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Ralith opened this issue Oct 9, 2017 · 1 comment
Open

Generate bindings from the C++ header instead of C #8

Ralith opened this issue Oct 9, 2017 · 1 comment

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@Ralith
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Ralith commented Oct 9, 2017

The official C bindings are becoming steadily more broken as time goes on. As it appears that the C++ API is the only reliable target we can feasibly interact with, switching to them going forwards may reduce maintenance load. This would however be a massively breaking change, which may not be justified if OpenXR releases any time soon.

@Ybalrid
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Ybalrid commented Nov 23, 2023

This needs to be re-evaluated... Many years have passed! OpenVR_CAPI.h should be quite stable. I fugre the C# bindings actually call the symbols defined here (not sure about that, vague memory from when debugging Unity apps some time ago).

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