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Add SurfaceTexture bindings (#267)
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Co-authored-by: Marijn Suijten <[email protected]>
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lattice0 and MarijnS95 authored Jun 9, 2022
1 parent 7e33384 commit 8e1148f
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1 change: 1 addition & 0 deletions ndk/CHANGELOG.md
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Expand Up @@ -11,6 +11,7 @@
- native_window: Add `format()` getter and `set_buffers_geometry()` setter. (#276)
- native_activity: Add `set_window_format()` setter. (#277)
- native_activity: Add `set_window_flags()` to change window behavior. (#278)
- Add `SurfaceTexture` bindings. (#267)

# 0.6.0 (2022-01-05)

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2 changes: 2 additions & 0 deletions ndk/src/lib.rs
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Expand Up @@ -27,4 +27,6 @@ pub mod looper;
pub mod media;
pub mod native_activity;
pub mod native_window;
pub mod posix;
pub mod surface_texture;
pub mod trace;
10 changes: 10 additions & 0 deletions ndk/src/posix.rs
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use thiserror::Error;

#[derive(Debug, Error)]
pub struct PosixError(pub i32);

impl std::fmt::Display for PosixError {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "Posix Error: {}", self.0)
}
}
172 changes: 172 additions & 0 deletions ndk/src/surface_texture.rs
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//! Bindings for [`ASurfaceTexture`]
//!
//! See <https://source.android.com/devices/graphics/arch-st> for an architectural overview of
//! [`SurfaceTexture`] internals.
//!
//! [`ASurfaceTexture`]: https://developer.android.com/ndk/reference/group/surface-texture
#![cfg(feature = "api-level-28")]

use super::posix::PosixError;
use crate::native_window::NativeWindow;
use jni_sys::{jobject, JNIEnv};
use std::{convert::TryInto, ptr::NonNull, time::Duration};

/// An opaque type to manage [`android.graphics.SurfaceTexture`] from native code
///
/// [`android.graphics.SurfaceTexture`]: https://developer.android.com/reference/android/graphics/SurfaceTexture
#[derive(Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct SurfaceTexture {
ptr: NonNull<ffi::ASurfaceTexture>,
}

unsafe impl Send for SurfaceTexture {}

impl Drop for SurfaceTexture {
fn drop(&mut self) {
unsafe { ffi::ASurfaceTexture_release(self.ptr.as_ptr()) }
}
}

impl SurfaceTexture {
/// Assumes ownership of `ptr`
///
/// # Safety
/// `ptr` must be a valid pointer to an Android [`ffi::ASurfaceTexture`].
pub unsafe fn from_ptr(ptr: NonNull<ffi::ASurfaceTexture>) -> Self {
Self { ptr }
}

/// Get a reference to the native [`SurfaceTexture`] from the corresponding Java object.
///
/// # Safety
///
/// This function should be called with a healthy JVM pointer and with a non-null
/// [`android.graphics.SurfaceTexture`], which must be kept alive on the Java/Kotlin side.
///
/// The caller must keep a reference to the Java [`android.graphics.SurfaceTexture`] during the
/// lifetime of the returned [`SurfaceTexture`]. Failing to do so could result in the
/// [`SurfaceTexture`] to stop functioning properly once the Java object gets finalized.
/// However, this will not result in program termination.
///
/// [`android.graphics.SurfaceTexture`]: https://developer.android.com/reference/android/graphics/SurfaceTexture
pub unsafe fn from_surface_texture(env: *mut JNIEnv, surface_texture: jobject) -> Option<Self> {
let a_surface_texture_ptr = ffi::ASurfaceTexture_fromSurfaceTexture(env, surface_texture);
let s = NonNull::new(a_surface_texture_ptr)?;
Some(SurfaceTexture::from_ptr(s))
}

/// Returns a pointer to the native [`ffi::ASurfaceTexture`].
pub fn ptr(&self) -> NonNull<ffi::ASurfaceTexture> {
self.ptr
}

/// Returns a reference to a [`NativeWindow`] (i.e. the Producer) for this [`SurfaceTexture`].
///
/// This is equivalent to Java's:
/// ```java
/// Surface sur = new Surface(surfaceTexture);
/// ```
pub fn acquire_native_window(&self) -> Option<NativeWindow> {
let native_window = unsafe { ffi::ASurfaceTexture_acquireANativeWindow(self.ptr.as_ptr()) };
let n = NonNull::new(native_window)?;
Some(unsafe { NativeWindow::from_ptr(n) })
}

/// Attach the [`SurfaceTexture`] to the OpenGL ES context that is current on the calling
/// thread.
///
/// A new OpenGL ES texture object is created and populated with the [`SurfaceTexture`] image
/// frame that was current at the time of the last call to
/// [`detach_from_gl_context()`][Self::detach_from_gl_context()]. This new texture is bound to
/// the `GL_TEXTURE_EXTERNAL_OES` texture target.
///
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES
/// contexts. Note, however, that the image contents are only accessible from one OpenGL ES
/// context at a time.
pub fn attach_to_gl_context(&self, tex_name: u32) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_attachToGLContext(self.ptr.as_ptr(), tex_name) };
if r == 0 {
Ok(())
} else {
Err(PosixError(r))
}
}

/// Detach the [`SurfaceTexture`] from the OpenGL ES context that owns the OpenGL ES texture
/// object.
///
/// This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
/// ES texture object will be deleted as a result of this call. After calling this method all
/// calls to [`update_tex_image()`][Self::update_tex_image()] will fail until a successful call
/// to [`attach_to_gl_context()`][Self::attach_to_gl_context()] is made.
///
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES
/// contexts. Note, however, that the image contents are only accessible from one OpenGL ES
/// context at a time.
pub fn detach_from_gl_context(&self) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_detachFromGLContext(self.ptr.as_ptr()) };
if r == 0 {
Ok(())
} else {
Err(PosixError(r))
}
}

/// Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set
/// by the most recent call to [`update_tex_image()`][Self::update_tex_image()].
///
/// This transform matrix maps 2D homogeneous texture coordinates of the form `(s, t, 0, 1)`
/// with `s` and `t` in the inclusive range `[0, 1]` to the texture coordinate that should be
/// used to sample that location from the texture. Sampling the texture outside of the range of
/// this transform is undefined.
///
/// The matrix is stored in column-major order so that it may be passed directly to OpenGL ES
/// via the [`glLoadMatrixf()`] or [`glUniformMatrix4fv()`] functions.
///
/// [`glLoadMatrixf()`]: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLoadMatrix.xml
/// [`gluniformmatrix4fv()`]: https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/glUniform.xhtml
pub fn transform_matrix(&self) -> [f32; 16] {
let mut r = [0f32; 16];
unsafe { ffi::ASurfaceTexture_getTransformMatrix(self.ptr.as_ptr(), r.as_mut_ptr()) };
r
}

/// Retrieve the timestamp associated with the texture image set by the most recent call to
/// [`update_tex_image()`][Self::update_tex_image()].
///
/// This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
/// should be unaffected by time-of-day adjustments, and for a camera should be strictly
/// monotonic but for a [`MediaPlayer`] may be reset when the position is set. The specific
/// meaning and zero point of the timestamp depends on the source providing images to the
/// [`SurfaceTexture`]. Unless otherwise specified by the image source, timestamps cannot
/// generally be compared across [`SurfaceTexture`] instances, or across multiple program
/// invocations. It is mostly useful for determining time offsets between subsequent frames.
///
/// For EGL/Vulkan producers, this timestamp is the desired present time set with the
/// [`EGL_ANDROID_presentation_time`] or [`VK_GOOGLE_display_timing`] extensions.
///
/// [`MediaPlayer`]: https://developer.android.com/reference/android/media/MediaPlayer
/// [`EGL_ANDROID_presentation_time`]: https://www.khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_presentation_time.txt
/// [`VK_GOOGLE_display_timing`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VK_GOOGLE_display_timing.html
pub fn timestamp(&self) -> Duration {
Duration::from_nanos(
unsafe { ffi::ASurfaceTexture_getTimestamp(self.ptr.as_ptr()) }
.try_into()
.unwrap(),
)
}

/// Update the texture image to the most recent frame from the image stream.
///
/// This may only be called while the OpenGL ES context that owns the texture is current on the
/// calling thread. It will implicitly bind its texture to the `GL_TEXTURE_EXTERNAL_OES`
/// texture target.
pub fn update_tex_image(&self) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_updateTexImage(self.ptr.as_ptr()) };
if r == 0 {
Ok(())
} else {
Err(PosixError(r))
}
}
}

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