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Doc cleanup
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MarijnS95 committed Jun 8, 2022
1 parent 4dd0762 commit 73f61c1
Showing 1 changed file with 75 additions and 35 deletions.
110 changes: 75 additions & 35 deletions ndk/src/surface_texture.rs
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
//! Bindings for [`ffi::ASurfaceTexture`]
//!
//! See <https://source.android.com/devices/graphics/arch-st> for an architectural overview of
//! [`SurfaceTexture`] internals.
#![cfg(feature = "api-level-28")]

use super::posix::PosixError;
use crate::native_window::NativeWindow;
use jni_sys::{jobject, JNIEnv};
use std::ptr::NonNull;
use std::{ptr::NonNull, time::Duration, convert::TryInto};

/// <https://developer.android.com/ndk/reference/group/surface-texture>
#[derive(Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct SurfaceTexture {
ptr: NonNull<ffi::ASurfaceTexture>,
Expand All @@ -28,22 +32,26 @@ impl SurfaceTexture {
Self { ptr }
}

/// Get a reference to the native [`SurfaceTexture`] from the corresponding java object.
///
/// # Safety
///
/// This function should be called with a healthy JVM pointer and with a non-null surface texture,
/// which must be kept alive on the Java/Kotlin side.
/// Get a reference to the native ASurfaceTexture from the corresponding java object.
//
/// The caller must keep a reference to the Java `SurfaceTexture` during the lifetime of the returned [`SurfaceTexture`].
/// Failing to do so could result in the [`SurfaceTexture`] to stop functioning properly once the Java object gets finalized.
/// This function should be called with a healthy JVM pointer and with a non-null
/// [`android.graphics.SurfaceTexture`], which must be kept alive on the Java/Kotlin side.
///
/// The caller must keep a reference to the Java [`android.graphics.SurfaceTexture`] during the
/// lifetime of the returned [`SurfaceTexture`]. Failing to do so could result in the
/// [`SurfaceTexture`] to stop functioning properly once the Java object gets finalized.
/// However, this will not result in program termination.
///
/// [`android.graphics.SurfaceTexture`]: https://developer.android.com/reference/android/graphics/SurfaceTexture
pub unsafe fn from_surface_texture(env: *mut JNIEnv, surface_texture: jobject) -> Option<Self> {
let a_surface_texture_ptr = ffi::ASurfaceTexture_fromSurfaceTexture(env, surface_texture);
let s = NonNull::new(a_surface_texture_ptr)?;
Some(SurfaceTexture::from_ptr(s))
}

/// Returns a pointer to the native [`ASurfaceTexture`](ffi::ASurfaceTexture).
/// Returns a pointer to the native [`ffi::ASurfaceTexture`].
pub fn ptr(&self) -> NonNull<ffi::ASurfaceTexture> {
self.ptr
}
Expand All @@ -54,18 +62,23 @@ impl SurfaceTexture {
/// ```java
/// Surface sur = new Surface(surfaceTexture);
/// ```
pub fn acquire_native_window(&mut self) -> Option<NativeWindow> {
pub fn acquire_native_window(&self) -> Option<NativeWindow> {
let native_window = unsafe { ffi::ASurfaceTexture_acquireANativeWindow(self.ptr.as_ptr()) };
let n = NonNull::new(native_window)?;
Some(unsafe { NativeWindow::from_ptr(n) })
}

/// Attach the [`SurfaceTexture`] to the OpenGL ES context that is current on the calling thread.
/// A new OpenGL ES texture object is created and populated with the SurfaceTexture image frame
/// that was current at the time of the last call to ASurfaceTexture_detachFromGLContext.
/// This new texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target.
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES contexts.
/// Note, however, that the image contents are only accessible from one OpenGL ES context at a time.
/// Attach the [`SurfaceTexture`] to the OpenGL ES context that is current on the calling
/// thread.
///
/// A new OpenGL ES texture object is created and populated with the [`SurfaceTexture`] image
/// frame that was current at the time of the last call to
/// [`detach_from_gl_context()`][Self::detach_from_gl_context()]. This new texture is bound to
/// the `GL_TEXTURE_EXTERNAL_OES` texture target.
///
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES
/// contexts. Note, however, that the image contents are only accessible from one OpenGL ES
/// context at a time.
pub fn attach_to_gl_context(&self, tex_name: u32) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_attachToGLContext(self.ptr.as_ptr(), tex_name) };
if r == 0 {
Expand All @@ -75,13 +88,17 @@ impl SurfaceTexture {
}
}

/// Detach the [`SurfaceTexture`] from the OpenGL ES context that owns the OpenGL ES texture object.
/// Detach the [`SurfaceTexture`] from the OpenGL ES context that owns the OpenGL ES texture
/// object.
///
/// This call must be made with the OpenGL ES context current on the calling thread. The OpenGL
/// ES texture object will be deleted as a result of this call. After calling this method all
/// calls to [`update_tex_image()`][Self::update_tex_image()] will fail until a successful call to
/// [`attach_to_gl_context()`][Self::attach_to_gl_context()] is made.
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES contexts.
/// Note, however, that the image contents are only accessible from one OpenGL ES context at a time.
/// calls to [`update_tex_image()`][Self::update_tex_image()] will fail until a successful call
/// to [`attach_to_gl_context()`][Self::attach_to_gl_context()] is made.
///
/// This can be used to access the [`SurfaceTexture`] image contents from multiple OpenGL ES
/// contexts. Note, however, that the image contents are only accessible from one OpenGL ES
/// context at a time.
pub fn detach_from_gl_context(&self) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_detachFromGLContext(self.ptr.as_ptr()) };
if r == 0 {
Expand All @@ -91,30 +108,53 @@ impl SurfaceTexture {
}
}

/// Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by the most recent call to [`update_tex_image()`][Self::update_tex_image()].
/// Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set
/// by the most recent call to [`update_tex_image()`][Self::update_tex_image()].
///
/// This transform matrix maps 2D homogeneous texture coordinates of the form `(s, t, 0, 1)`
/// with `s` and `t` in the inclusive range `[0, 1]` to the texture coordinate that should be
/// used to sample that location from the texture. Sampling the texture outside of the range of
/// this transform is undefined.
///
/// The matrix is stored in column-major order so that it may be passed directly to OpenGL ES
/// via the [`glLoadMatrixf()`] or [`glUniformMatrix4fv()`] functions.
///
/// [`glLoadMatrixf()`]: https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glLoadMatrix.xml
/// [`gluniformmatrix4fv()`]: https://www.khronos.org/registry/OpenGL-Refpages/es3.1/html/glUniform.xhtml
pub fn transform_matrix(&self) -> [f32; 16] {
let mut r = [0f32; 16];
unsafe { ffi::ASurfaceTexture_getTransformMatrix(self.ptr.as_ptr(), r.as_mut_ptr()) };
r
}

/// Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by the most recent call to updateTexImage.
/// This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture coordinate
/// that should be used to sample that location from the texture. Sampling the texture outside of the range of this transform is undefined.
/// The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv functions.
/// This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp should be unaffected by time-of-day adjustments, and for
/// a camera should be strictly monotonic but for a MediaPlayer may be reset when the position is set. The specific meaning and zero point of the timestamp depends
/// on the source providing images to the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot generally be compared across SurfaceTexture
/// instances, or across multiple program invocations. It is mostly useful for determining time offsets between subsequent frames
/// For EGL/Vulkan producers, this timestamp is the desired present time set with the EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions
pub fn timestamp(&self) -> i64 {
unsafe { ffi::ASurfaceTexture_getTimestamp(self.ptr.as_ptr()) }
/// Retrieve the timestamp associated with the texture image set by the most recent call to
/// [`update_tex_image()`][Self::update_tex_image()].
///
/// This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
/// should be unaffected by time-of-day adjustments, and for a camera should be strictly
/// monotonic but for a [`MediaPlayer`] may be reset when the position is set. The specific
/// meaning and zero point of the timestamp depends on the source providing images to the
/// [`SurfaceTexture`]. Unless otherwise specified by the image source, timestamps cannot
/// generally be compared across [`SurfaceTexture`] instances, or across multiple program
/// invocations. It is mostly useful for determining time offsets between subsequent frames.
///
/// For EGL/Vulkan producers, this timestamp is the desired present time set with the
/// `EGL_ANDROID_presentation_time` or `VK_GOOGLE_display_timing` extensions.
///
/// [`MediaPlayer`]: https://developer.android.com/reference/android/media/MediaPlayer
/// [`EGL_ANDROID_presentation_time`]: https://www.khronos.org/registry/EGL/extensions/ANDROID/EGL_ANDROID_presentation_time.txt
/// [`VK_GOOGLE_display_timing`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VK_GOOGLE_display_timing.html
pub fn timestamp(&self) -> Duration {
Duration::from_nanos(unsafe {
ffi::ASurfaceTexture_getTimestamp(self.ptr.as_ptr())
}.try_into().unwrap())
}

/// Update the texture image to the most recent frame from the image stream.
/// This may only be called while the OpenGL ES context that owns the texture is
/// current on the calling thread. It will implicitly bind its texture to the
/// `GL_TEXTURE_EXTERNAL_OES` texture target.
///
/// This may only be called while the OpenGL ES context that owns the texture is current on the
/// calling thread. It will implicitly bind its texture to the `GL_TEXTURE_EXTERNAL_OES`
/// texture target.
pub fn update_tex_image(&self) -> Result<(), PosixError> {
let r = unsafe { ffi::ASurfaceTexture_updateTexImage(self.ptr.as_ptr()) };
if r == 0 {
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