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rustc: Add knowledge of Windows subsystems. #37501
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This commit is an implementation of [RFC 1665] which adds support for the `#![windows_subsystem]` attribute. This attribute allows specifying either the "windows" or "console" subsystems on Windows to the linker. [RFC 1665]: https://github.com/rust-lang/rfcs/blob/master/text/1665-windows-subsystem.md Previously all Rust executables were compiled as the "console" subsystem which meant that if you wanted a graphical application it would erroneously pop up a console whenever opened. When compiling an application, however, this is undesired behavior and the "windows" subsystem is used instead to have control over user interactions. This attribute is validated, but ignored on all non-Windows platforms. cc rust-lang#37499
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⌛ Testing commit 20c3013 with merge 00c1ad9... |
💔 Test failed - auto-mac-64-opt-rustbuild |
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…rson rustc: Add knowledge of Windows subsystems. This commit is an implementation of [RFC 1665] which adds support for the `#![windows_subsystem]` attribute. This attribute allows specifying either the "windows" or "console" subsystems on Windows to the linker. [RFC 1665]: https://github.com/rust-lang/rfcs/blob/master/text/1665-windows-subsystem.md Previously all Rust executables were compiled as the "console" subsystem which meant that if you wanted a graphical application it would erroneously pop up a console whenever opened. When compiling an application, however, this is undesired behavior and the "windows" subsystem is used instead to have control over user interactions. This attribute is validated, but ignored on all non-Windows platforms. cc rust-lang#37499
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…rson rustc: Add knowledge of Windows subsystems. This commit is an implementation of [RFC 1665] which adds support for the `#![windows_subsystem]` attribute. This attribute allows specifying either the "windows" or "console" subsystems on Windows to the linker. [RFC 1665]: https://github.com/rust-lang/rfcs/blob/master/text/1665-windows-subsystem.md Previously all Rust executables were compiled as the "console" subsystem which meant that if you wanted a graphical application it would erroneously pop up a console whenever opened. When compiling an application, however, this is undesired behavior and the "windows" subsystem is used instead to have control over user interactions. This attribute is validated, but ignored on all non-Windows platforms. cc rust-lang#37499
⌛ Testing commit 20c3013 with merge 8998a34... |
💔 Test failed - auto-win-msvc-64-opt-rustbuild |
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…rson rustc: Add knowledge of Windows subsystems. This commit is an implementation of [RFC 1665] which adds support for the `#![windows_subsystem]` attribute. This attribute allows specifying either the "windows" or "console" subsystems on Windows to the linker. [RFC 1665]: https://github.com/rust-lang/rfcs/blob/master/text/1665-windows-subsystem.md Previously all Rust executables were compiled as the "console" subsystem which meant that if you wanted a graphical application it would erroneously pop up a console whenever opened. When compiling an application, however, this is undesired behavior and the "windows" subsystem is used instead to have control over user interactions. This attribute is validated, but ignored on all non-Windows platforms. cc rust-lang#37499
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This commit is an implementation of RFC 1665 which adds support for the
#![windows_subsystem]
attribute. This attribute allows specifying either the"windows" or "console" subsystems on Windows to the linker.
Previously all Rust executables were compiled as the "console" subsystem which
meant that if you wanted a graphical application it would erroneously pop up a
console whenever opened. When compiling an application, however, this is
undesired behavior and the "windows" subsystem is used instead to have control
over user interactions.
This attribute is validated, but ignored on all non-Windows platforms.
cc #37499