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Float-free libcore (for embedded systems and kernel drivers, among other things) #1364
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Since LLVM will implement small-ish |
I think there's actually a bit of a matrix here which can be helpful when thinking about this, we've got the two vectors of "libcore explicitly uses floating point" and "llvm codegens using floating point". Looking at the possibilities here:
With this in mind, I think it may be better to frame this around "disabling floating point support in generated code" rather than specifically omitting it from libcore itself. For example if we look at the above matrix, if LLVM is allowed to use floating point registers, then there's no reason to omit the support from libcore anyway (modulo the As a result, this may lead itself quite nicely to a non-invasive implementation. For example on intel processors there may be something like |
@rkruppe I agree completely. If we don't want SSE2 instructions, we should tell LLVM not to generate them. Generating them and then trying to remove them will obviously fail. @alexcrichton Thank you for clarifying the issues! If I understand it, you're proposing two things here:
Am I understanding you correctly? If so, I agree that (1) sounds like a perfectly plausible way to address these issues. But if you intended (2) as a literal proposal (and not just an abstract sketch of an implementation), then I'm not convinced it's the right way to go. The problem with writing something like #[cfg(or(target_feature = "sse2", target_feature = "x87", target_feature = "neon",
target_feature = "vfp", target_feature="vfp4", target_feature = "soft_float"))] ...just to cover the Intel and ARM architectures. And depending on how you implemented it, that conditional might have to appear multiple times in Some possible alternatives might be: #[cfg(target_feature = "float"))] …or: #[cfg(target_float))] The advantage of these approaches is that Logically, this information feels like it would be either:
I'd guess that (1) is fairly easy to implement, and it would work well with the target But in the end, I'd be happy to implement just about any of these approaches—whatever works best for you. Like I said, my goal here is to provide a long-term roadmap for safely writing things like kernel modules using |
@emk you're understanding is spot on, that's precisely what I was thinking. I'd be fine extending the compiler to have a higher level notion of "floating point support" and disabling that means something different on every platform, and adding a particular Some prior art here could be the recent addition of the |
Great, thank you for the pointer to Let me sketch out a design to see if I'm in the right ballpark. Right now, We could add a This way, we could define a kernel-safe x86 target using something like:
I think that this would actually be a fairly small, clean patch. (Alternatively, we could try something more ambitious, where Would this design work as is? If not, how could I improve it? If we can come up with a basically simple and satisfactory design, I'd be happy to try to implement it. Thank you for your feedback! |
@emk yeah that all sounds good to me, I'd be fine if disabling floats just implied all the necessary features to pass down to LLVM so they didn't have to be repeated as well. |
@alexcrichton Thank you for the feedback! For a first pass, I'll try to implement "features": "...",
"disable-floating-point-features": "-mmx,-sse,-sse2,-sse3,-ssse3,-sse4.1,-sse4.2,-3dnow,-3dnowa,-avx,-avx2",
"has-floating-point": false,
"disable-redzone": true, Above, we disable floating point, and then we need explain what that means, so that the compiler can do it for us. I'm not sure that's really an improvement over: "features": "-mmx,-sse,-sse2,-sse3,-ssse3,-sse4.1,-sse4.2,-3dnow,-3dnowa,-avx,-avx2",
"has-floating-point": false,
"disable-redzone": true, Can anybody think of a better design? I'm definitely open to suggestions here, and I'm sure I don't see all the use cases. And thank you again for your help refining this design! |
Hm yeah that's a good point I guess, the features being passed down do probably need to be generic. It's a little unfortunate that you can still construct an invalid target specification by disabling floating point and not disabling the features, but I guess that's not necessarily the end of the world. |
OK, I've planned out a block of time to work on this week (hopefully by midweek-ish, if all goes well). |
Ran into this again today :) @emk did you get a chance to work on it at all? |
Not yet! I'm bounding between two different (free-time) Rust projects right Le sam. 12 déc. 2015 à 12:02, Steve Klabnik [email protected] a
|
Okay :) It's not mega urgent for me, either, so I might or might not :) |
As a workaround, I created https://github.com/phil-opp/nightly-libcore. It includes thepowersgang's libcore patch. |
Great idea guys. Though is getting rid of floating point only part of the picture? Excuse me if I don't have the full perspective, but what I need is to disable (ARM) neon/vfp instructions in bootstrap/exception handler code so that I know that it won't require the fpu to be enabled or the fpu register file to be saved. (llvm-arm seems to like vldr and vstr for multi-word moves). I would want to link with a core containing the fpu routines, but know that certain sections don't access the fpu registers. If I understand things, the features are defined at the root compilation unit making it hard to set compiler features for a sub-crate or sub-unit? |
How would such an option affect the |
Nope. They'll just not be included in libcore. |
You cannot “not” include primitive types. They are a part of the language. |
@nagisa Of course not. They're primitive. But you can stop providing an API for them, which is what this RFC suggests. |
@ticki I guess quoting the original question is the best here, since there seems to be some misunderstanding:
@Amanieu The answers are “in no way” and “no”. You would still be able to use floating point literals using the notations ( |
Just chiming in to say that this is an issue I'm hitting too. |
Whatever we decide as the solution, I think that it should be user-friendly enough that low-level crate developers can also selectively omit floating-point code from their crates. It should also be documented in the Rust Book so that people know about it. By that, I mean that instead of a large list of targets to omit, we should definitely have a |
Will it be possible to do things that llvm disallows? https://llvm.org/bugs/show_bug.cgi?id=25823 |
@petevine Generally, no. LLVM's assertions are there for a reason. It will almost per se lead to strange bugs. |
Well, I don't think it's actually needs to be disabled, it's for storing and restoring fp registers, so it's never going to be used if mmx and sse are disabled. |
In any case the compiler won't be generating that instruction on its own without explicitly calling the intrinsic for it. |
Yes, so actually it's probably better not to disable this for kernel development as it could be useful intrinsic when switching user threads. |
Disclaimer: I'm not an x86 kernel/OS dev :-) Can someone confirm that using |
I can confirm they lower to software routines as expected and only use general purpose registers . I can't confirm this is enough for the Op, but believe it should be so. |
I just tested this on AArch64 and it works fine with |
@parched @Amanieu Thanks for checking!
Interesting! Given that we would ultimately like to have Cargo build compiler-rt intrinsics when you build core/std, perhaps we'll have to add a |
In practice you can probably get away with a standard compiler-rt as long as you don't use any floating point values in your code. |
Hmm; does that mean that if you pass -sse, you can't use SSE instructions in inline assembly blocks? Because that sounds somewhat annoying. |
No it doesn't apparently (I just tested), but why would you want to use SSE instructions if you have turned it off? |
The reason to turn it off is you don't want uncontrolled use of SSE (or, context switch unsafe) instructions, or use of them anywhere near ABI boundaries. Controlled use is fine, and desirable – you're probably going to want fast crypto, vector acceleration, etc. at some point. |
Well in that case I would turn |
That'd be pretty uncontrolled. Generally, a few inline functions to safely wrap assembly blocks will suffice. |
What's the "state of the union" on this particular issue? Do we still need to use |
The state appears to be that according to @japaric (link] and @parched (link) using the new |
Well, you shouldn't really recompile anything. 'soft-float' (or equivalent for other targets) should already be set as a feature of the target (or not) which you shouldn't change with 'rustc' codegen options otherwise stuff won't link probably. |
I would like to add, that it's actually possible to use floats inside Linux kernel: kernel_fpu_begin();
...
kernel_fpu_end(); But with some restrictions. This function is not rentable, is pretty undocumented and AFAIK would make current thread non-premptable. The same story for Windows Kernel, thou is more documented. And it's seems it also makes thread non-preemptable (if I understand what "disables all kernel-mode APC delivery" means). So to sum this up. In C world you could use floats in the kernel if made precautions, but it's encouraged to use it in localized code and disable FPU as soon as possible. If we are talking about C float-related code could be moved to a separate .c file that is compiled with different options and then linked together with main code. Not sure how that could be addressed in Rust and with libcore. We could also use linker and move FPU code to separate crate, called using C ABI. But perhaps a better solution could be worked. P.S. I'm not experienced with this stuff, googled this stuff, and decided to add this info to the current thread as it's not covered in discussion. |
This is a real pain for writing Rust for the Commodore 64 and other 6502 machines. Currently |
Hitting this myself today, though not sure if this is a Rust language thing or an LLVM thing. The compiler appears to be emitting Is there really no way to shut off floating point register / instruction emission in Rust after 9 years? GCC has had |
You can use the |
@Amanieu that doesn't seem to fix it when specifying it in
EDIT: Finally found the full list of features in LLVM. I needed to turn off most of the FP features: "features": "+strict-align,-neon,-fp-armv8,-sm4,-sha2,-sha3,-aes,-crypto,-crc,-rdm,-fp16fml,-sve,-sve2,-sve2-aes,-fptoint", Thank you @Amanieu :) |
This is a builtin rustc target, available through rustup. If you're already using a target json then you can base it on the built-in json for the target:
|
(I was talking to @huonw about embedded Rust the other day, and he suggested I write this up as an RFC issue. I hope this is in the correct place!)
I'm having a ton of fun hacking on kernels in Rust. Rust is a wonderful fit for the problem domain, and the combination of
libcore
and custom JSON--target
specs makes the whole process very ergonomic. But there's one issue that keeps coming up on#rust-osdev
:libcore
requires floating point, but many otherwise reasonable environments place restrictions on floating point use.Existing discussions of this issue can be found here:
rustc
, you break the parts oflibcore
that deal with floats.libcore
without floats, closed without merge. A version of this patch is provided by rust-barebones-kernel, and this patch is frequently recommended on#rust-osdev
.libcore
depends on floating point.#[cfg(float_is_broken)]
. Not sure how relevant this is.Datum 1: Some otherwise reasonable processors do not support floating point
There's always been a market for embedded processors without an FPU. For the most part, these aren't pathologically weird processors. The standard ARM toolchain supports
--fpu=none
. Many of the older and/or lower-end ARM chips lack FPUs. For example, the FPU is optional on the Cortex-M4.Now, I concur (enthusiastically) that not all embedded processors are suitable for Rust. In particular, there are processors where the smallest integer types are
u32
andi32
, makingsizeof(char) == sizeof(uint32_t) == 1
in C, and whereuint8_t
literally does not exist. There were once quite a few CPUs with 36-bit words. I agree that all these CPUs are all fundamentally unsuitable for Rust, because Rust makes the simplifying decision that the basic integer types are 8, 16, 32 and 64 bits wide, to the immense relief of everybody who programs in Rust.But CPUs without floating point are a lot more common than CPUs with weird-sized bytes. And the combination of
rustc
andlibcore
is an otherwise terrific toolchain for writing low-level code for this family of architecture.Datum 2: Linux (and many other kernels) forbid floating point to speed up syscalls and interrupts
Another pattern comes up very often:
write
or another common syscall?These constraints point towards an obvious optimization: If you forbid the use of floating point registers in kernel space, you can handle syscalls and interrupts without having to save the floating point state. This allows you to avoid calling epic instructions like
FXSAVE
every time you enter kernel space. Yup,FXSAVE
stores 512 bytes of data.Because of these considerations, Linux normally avoids floating point in kernel space. But ARM developers trying to speed up task switching may also do something similar. And this is a very practical issue for people who want to write Linux kernel modules in Rust.
(Note that this also means that LLVM can't use SSE2 instructions for optimizing copies, either! So it's not just a matter of avoiding
f32
andf64
; you also need to configure your compiler correctly. This has consequences for how we solve this problem, below.)Possible solutions
Given this background, I'd argue that "
libcore
without floats" is a fairly well-defined and principled concept, and not just, for example, a rare pathological configuration to support one broken vendor.There are several different ways that this might be implemented:
f32
andf64
when buildinglibcore
. This avoids tripping over places where the ABI mandates the use of SSE2 registers for floating point, as in Compiling libcore without SSE leads to LLVM ERROR: SSE register return with SSE disabled rust#26449. The rust-barebones-kernellibcore_nofp.patch
shows that this is trivially easy to do.f32
andf64
support out oflibcore
and into a higher-level crate. I don't have a good feel for the tradeoffs here—perhaps it would be good to avoid crate proliferation—but this is one possible workaround.x86_64
(Compiling libcore without SSE leads to LLVM ERROR: SSE register return with SSE disabled rust#26449 again), so it seems like this approach is susceptible to bit rot.libcore
with floats and then try to remove them again with LTO. This is hackish, and it requires the developer to leave SSE2 enabled at compilation time, which may allow SSE2-based optimizations to slip in even wheref32
andf64
are never mentioned, which will subtly corrupt memory during syscalls and interrupts.What I'd like to see is a situation where people can build things like Linux kernel modules, pure-Rust kernels and (hypothetically) Cortex-M4 (etc.) code without needing to patch
libcore
. These all seem like great Rust use cases, and easily disabling floating point is (in several cases) the only missing piece.The text was updated successfully, but these errors were encountered: