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I am getting some errors with Img2Stl. I am not sure if it is RF or my setup is the issue. I am on Win 11
Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)]
RuinedFooocus version: 1.56.0
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Stable Fast 3D update check complete.
ComfyUI-GGUF update check complete.
IMPORTANT: You are using gradio version 3.50.2, however version 4.29.0 is available, please upgrade.
C:\RuinedFooocus\repositories\stable-fast-3d\sf3d\.slangtorch_cache\texture_baker\44136fa355b3678a\texture_baker_cuda.cu(869): warning #177-D: function "surfCubemapLayeredwrite(T, cudaSurfaceObject_t, int, int, int, cudaSurfaceBoundaryMode) [with T=__half]" was declared but never referenced
template <> inline __declspec(__device__) void surfCubemapLayeredwrite<__half>(__half data, cudaSurfaceObject_t surfObj, int x, int y, int layerFace, cudaSurfaceBoundaryMode boundaryMode) { surfCubemapLayeredwrite<ushort>(__half_as_ushort(data), surfObj, x, y, layerFace, boundaryMode); } template <> inline __declspec(__device__) void surfCubemapLayeredwrite<__half2>(__half2 data, cudaSurfaceObject_t surfObj, int x, int y, int layerFace, cudaSurfaceBoundaryMode boundaryMode) { surfCubemapLayeredwrite<ushort2>(__half_as_ushort(data), surfObj, x, y, layerFace, boundaryMode); } template <> inline __declspec(__device__) void surfCubemapLayeredwrite<__half4>(__half4 data, cudaSurfaceObject_t surfObj, int x, int y, int layerFace, cudaSurfaceBoundaryMode boundaryMode) { surfCubemapLayeredwrite<ushort4>(__half_as_ushort(data), surfObj, x, y, layerFace, boundaryMode); }
^
texture_baker_cuda.cu
tmpxft_00006cc4_00000000-10_texture_baker_cuda.cudafe1.cpp
[2/3] cl /showIncludes -DTORCH_EXTENSION_NAME=_slangtorch_texture_baker_44136fa355b3678a -DTORCH_API_INCLUDE_EXTENSION_H -IC:\RuinedFooocus\repositories\stable-fast-3d\sf3d -IC:\RuinedFooocus\venv\lib\site-packages\torch\include -IC:\RuinedFooocus\venv\lib\site-packages\torch\include\torch\csrc\api\include -IC:\RuinedFooocus\venv\lib\site-packages\torch\include\TH -IC:\RuinedFooocus\venv\lib\site-packages\torch\include\THC "-IC:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.5\include" -IC:\Python\Python310\Include -D_GLIBCXX_USE_CXX11_ABI=0 /MD /wd4819 /wd4251 /wd4244 /wd4267 /wd4275 /wd4018 /wd4190 /wd4624 /wd4067 /wd4068 /EHsc /std:c++17 /std:c++17 -c C:\RuinedFooocus\repositories\stable-fast-3d\sf3d\.slangtorch_cache\texture_baker\44136fa355b3678a\texture_baker.cpp /Fotexture_baker.o
Microsoft (R) C/C++ Optimizing Compiler Version 19.40.33811 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[3/3] "C:\VSTUDIO\2022\Community\VC\Tools\MSVC\14.40.33807\bin\Hostx64\x64/link.exe" texture_baker.o texture_baker_cuda.cuda.o /nologo /DLL c10.lib c10_cuda.lib torch_cpu.lib torch_cuda.lib -INCLUDE:?warp_size@cuda@at@@YAHXZ torch.lib /LIBPATH:C:\RuinedFooocus\venv\lib\site-packages\torch\lib torch_python.lib /LIBPATH:C:\RuinedFooocus\venv\Scripts\libs "/LIBPATH:C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.5\lib\x64" cudart.lib /out:_slangtorch_texture_baker_44136fa355b3678a.pyd
FAILED: _slangtorch_texture_baker_44136fa355b3678a.pyd
"C:\VSTUDIO\2022\Community\VC\Tools\MSVC\14.40.33807\bin\Hostx64\x64/link.exe" texture_baker.o texture_baker_cuda.cuda.o /nologo /DLL c10.lib c10_cuda.lib torch_cpu.lib torch_cuda.lib -INCLUDE:?warp_size@cuda@at@@YAHXZ torch.lib /LIBPATH:C:\RuinedFooocus\venv\lib\site-packages\torch\lib torch_python.lib /LIBPATH:C:\RuinedFooocus\venv\Scripts\libs "/LIBPATH:C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.5\lib\x64" cudart.lib /out:_slangtorch_texture_baker_44136fa355b3678a.pyd
LINK : fatal error LNK1104: cannot open file 'python310.lib'
ninja: build stopped: subcommand failed.
The text was updated successfully, but these errors were encountered:
Hi
I am getting some errors with Img2Stl. I am not sure if it is RF or my setup is the issue. I am on Win 11
The text was updated successfully, but these errors were encountered: