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ConsoleInput.cc
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ConsoleInput.cc
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// Copyright (c) 2011-2015 Ryan Prichard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
#include "ConsoleInput.h"
#include <stdio.h>
#include <string.h>
#include <algorithm>
#include <string>
#include "../include/winpty_constants.h"
#include "../shared/DebugClient.h"
#include "../shared/StringBuilder.h"
#include "../shared/UnixCtrlChars.h"
#include "ConsoleInputReencoding.h"
#include "DebugShowInput.h"
#include "DefaultInputMap.h"
#include "DsrSender.h"
#include "UnicodeEncoding.h"
#include "Win32Console.h"
// MAPVK_VK_TO_VSC isn't defined by the old MinGW.
#ifndef MAPVK_VK_TO_VSC
#define MAPVK_VK_TO_VSC 0
#endif
namespace {
struct MouseRecord {
bool release;
int flags;
COORD coord;
std::string toString() const;
};
std::string MouseRecord::toString() const {
StringBuilder sb(40);
sb << "pos=" << coord.X << ',' << coord.Y
<< " flags=0x" << hexOfInt(flags);
if (release) {
sb << " release";
}
return sb.str_moved();
}
const unsigned int kIncompleteEscapeTimeoutMs = 1000u;
#define CHECK(cond) \
do { \
if (!(cond)) { return 0; } \
} while(0)
#define ADVANCE() \
do { \
pch++; \
if (pch == stop) { return -1; } \
} while(0)
#define SCAN_INT(out, maxLen) \
do { \
(out) = 0; \
CHECK(isdigit(*pch)); \
const char *begin = pch; \
do { \
CHECK(pch - begin + 1 < maxLen); \
(out) = (out) * 10 + *pch - '0'; \
ADVANCE(); \
} while (isdigit(*pch)); \
} while(0)
#define SCAN_SIGNED_INT(out, maxLen) \
do { \
bool negative = false; \
if (*pch == '-') { \
negative = true; \
ADVANCE(); \
} \
SCAN_INT(out, maxLen); \
if (negative) { \
(out) = -(out); \
} \
} while(0)
// Match the Device Status Report console input: ESC [ nn ; mm R
// Returns:
// 0 no match
// >0 match, returns length of match
// -1 incomplete match
static int matchDsr(const char *input, int inputSize)
{
int32_t dummy = 0;
const char *pch = input;
const char *stop = input + inputSize;
CHECK(*pch == '\x1B'); ADVANCE();
CHECK(*pch == '['); ADVANCE();
SCAN_INT(dummy, 8);
CHECK(*pch == ';'); ADVANCE();
SCAN_INT(dummy, 8);
CHECK(*pch == 'R');
return pch - input + 1;
}
static int matchMouseDefault(const char *input, int inputSize,
MouseRecord &out)
{
const char *pch = input;
const char *stop = input + inputSize;
CHECK(*pch == '\x1B'); ADVANCE();
CHECK(*pch == '['); ADVANCE();
CHECK(*pch == 'M'); ADVANCE();
out.flags = (*pch - 32) & 0xFF; ADVANCE();
out.coord.X = (*pch - '!') & 0xFF;
ADVANCE();
out.coord.Y = (*pch - '!') & 0xFF;
out.release = false;
return pch - input + 1;
}
static int matchMouse1006(const char *input, int inputSize, MouseRecord &out)
{
const char *pch = input;
const char *stop = input + inputSize;
int32_t temp;
CHECK(*pch == '\x1B'); ADVANCE();
CHECK(*pch == '['); ADVANCE();
CHECK(*pch == '<'); ADVANCE();
SCAN_INT(out.flags, 8);
CHECK(*pch == ';'); ADVANCE();
SCAN_SIGNED_INT(temp, 8); out.coord.X = temp - 1;
CHECK(*pch == ';'); ADVANCE();
SCAN_SIGNED_INT(temp, 8); out.coord.Y = temp - 1;
CHECK(*pch == 'M' || *pch == 'm');
out.release = (*pch == 'm');
return pch - input + 1;
}
static int matchMouse1015(const char *input, int inputSize, MouseRecord &out)
{
const char *pch = input;
const char *stop = input + inputSize;
int32_t temp;
CHECK(*pch == '\x1B'); ADVANCE();
CHECK(*pch == '['); ADVANCE();
SCAN_INT(out.flags, 8); out.flags -= 32;
CHECK(*pch == ';'); ADVANCE();
SCAN_SIGNED_INT(temp, 8); out.coord.X = temp - 1;
CHECK(*pch == ';'); ADVANCE();
SCAN_SIGNED_INT(temp, 8); out.coord.Y = temp - 1;
CHECK(*pch == 'M');
out.release = false;
return pch - input + 1;
}
// Match a mouse input escape sequence of any kind.
// 0 no match
// >0 match, returns length of match
// -1 incomplete match
static int matchMouseRecord(const char *input, int inputSize, MouseRecord &out)
{
memset(&out, 0, sizeof(out));
int ret;
if ((ret = matchMouse1006(input, inputSize, out)) != 0) { return ret; }
if ((ret = matchMouse1015(input, inputSize, out)) != 0) { return ret; }
if ((ret = matchMouseDefault(input, inputSize, out)) != 0) { return ret; }
return 0;
}
#undef CHECK
#undef ADVANCE
#undef SCAN_INT
} // anonymous namespace
ConsoleInput::ConsoleInput(HANDLE conin, int mouseMode, DsrSender &dsrSender,
Win32Console &console) :
m_console(console),
m_conin(conin),
m_mouseMode(mouseMode),
m_dsrSender(dsrSender)
{
addDefaultEntriesToInputMap(m_inputMap);
if (hasDebugFlag("dump_input_map")) {
m_inputMap.dumpInputMap();
}
// Configure Quick Edit mode according to the mouse mode. Enable
// InsertMode for two reasons:
// - If it's OFF, it's difficult for the user to turn it ON. The
// properties dialog is inaccesible. winpty still faithfully handles
// the Insert key, which toggles between the insertion and overwrite
// modes.
// - When we modify the QuickEdit setting, if ExtendedFlags is OFF,
// then we must choose the InsertMode setting. I don't *think* this
// case happens, though, because a new console always has ExtendedFlags
// ON.
// See misc/EnableExtendedFlags.txt.
DWORD mode = 0;
if (!GetConsoleMode(conin, &mode)) {
trace("Agent startup: GetConsoleMode failed");
} else {
mode |= ENABLE_EXTENDED_FLAGS;
mode |= ENABLE_INSERT_MODE;
if (m_mouseMode == WINPTY_MOUSE_MODE_AUTO) {
mode |= ENABLE_QUICK_EDIT_MODE;
} else {
mode &= ~ENABLE_QUICK_EDIT_MODE;
}
if (!SetConsoleMode(conin, mode)) {
trace("Agent startup: SetConsoleMode failed");
}
}
updateInputFlags(true);
}
void ConsoleInput::writeInput(const std::string &input)
{
if (input.size() == 0) {
return;
}
if (isTracingEnabled()) {
static bool debugInput = hasDebugFlag("input");
if (debugInput) {
std::string dumpString;
for (size_t i = 0; i < input.size(); ++i) {
const char ch = input[i];
const char ctrl = decodeUnixCtrlChar(ch);
if (ctrl != '\0') {
dumpString += '^';
dumpString += ctrl;
} else {
dumpString += ch;
}
}
dumpString += " (";
for (size_t i = 0; i < input.size(); ++i) {
if (i > 0) {
dumpString += ' ';
}
const unsigned char uch = input[i];
char buf[32];
winpty_snprintf(buf, "%02X", uch);
dumpString += buf;
}
dumpString += ')';
trace("input chars: %s", dumpString.c_str());
}
}
m_byteQueue.append(input);
doWrite(false);
if (!m_byteQueue.empty() && !m_dsrSent) {
trace("send DSR");
m_dsrSender.sendDsr();
m_dsrSent = true;
}
m_lastWriteTick = GetTickCount();
}
void ConsoleInput::flushIncompleteEscapeCode()
{
if (!m_byteQueue.empty() &&
(GetTickCount() - m_lastWriteTick) > kIncompleteEscapeTimeoutMs) {
doWrite(true);
m_byteQueue.clear();
}
}
void ConsoleInput::updateInputFlags(bool forceTrace)
{
const DWORD mode = inputConsoleMode();
const bool newFlagEE = (mode & ENABLE_EXTENDED_FLAGS) != 0;
const bool newFlagMI = (mode & ENABLE_MOUSE_INPUT) != 0;
const bool newFlagQE = (mode & ENABLE_QUICK_EDIT_MODE) != 0;
const bool newFlagEI = (mode & 0x200) != 0;
if (forceTrace ||
newFlagEE != m_enableExtendedEnabled ||
newFlagMI != m_mouseInputEnabled ||
newFlagQE != m_quickEditEnabled ||
newFlagEI != m_escapeInputEnabled) {
trace("CONIN modes: Extended=%s, MouseInput=%s QuickEdit=%s EscapeInput=%s",
newFlagEE ? "on" : "off",
newFlagMI ? "on" : "off",
newFlagQE ? "on" : "off",
newFlagEI ? "on" : "off");
}
m_enableExtendedEnabled = newFlagEE;
m_mouseInputEnabled = newFlagMI;
m_quickEditEnabled = newFlagQE;
m_escapeInputEnabled = newFlagEI;
}
bool ConsoleInput::shouldActivateTerminalMouse()
{
// Return whether the agent should activate the terminal's mouse mode.
if (m_mouseMode == WINPTY_MOUSE_MODE_AUTO) {
// Some programs (e.g. Cygwin command-line programs like bash.exe and
// python2.7.exe) turn off ENABLE_EXTENDED_FLAGS and turn on
// ENABLE_MOUSE_INPUT, but do not turn off QuickEdit mode and do not
// actually care about mouse input. Only enable the terminal mouse
// mode if ENABLE_EXTENDED_FLAGS is on. See
// misc/EnableExtendedFlags.txt.
return m_mouseInputEnabled && !m_quickEditEnabled &&
m_enableExtendedEnabled;
} else if (m_mouseMode == WINPTY_MOUSE_MODE_FORCE) {
return true;
} else {
return false;
}
}
void ConsoleInput::doWrite(bool isEof)
{
const char *data = m_byteQueue.c_str();
std::vector<INPUT_RECORD> records;
size_t idx = 0;
while (idx < m_byteQueue.size()) {
int charSize = scanInput(records, &data[idx], m_byteQueue.size() - idx, isEof);
if (charSize == -1)
break;
idx += charSize;
}
m_byteQueue.erase(0, idx);
flushInputRecords(records);
}
void ConsoleInput::flushInputRecords(std::vector<INPUT_RECORD> &records)
{
if (records.size() == 0) {
return;
}
DWORD actual = 0;
if (!WriteConsoleInputW(m_conin, records.data(), records.size(), &actual)) {
trace("WriteConsoleInputW failed");
}
records.clear();
}
// This behavior isn't strictly correct, because the keypresses (probably?)
// adopt the keyboard state (e.g. Ctrl/Alt/Shift modifiers) of the current
// window station's keyboard, which has no necessary relationship to the winpty
// instance. It's unlikely to be an issue in practice, but it's conceivable.
// (Imagine a foreground SSH server, where the local user holds down Ctrl,
// while the remote user tries to use WSL navigation keys.) I suspect using
// the BackgroundDesktop mechanism in winpty would fix the problem.
//
// https://github.com/rprichard/winpty/issues/116
static void sendKeyMessage(HWND hwnd, bool isKeyDown, uint16_t virtualKey)
{
uint32_t scanCode = MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
if (scanCode > 255) {
scanCode = 0;
}
SendMessage(hwnd, isKeyDown ? WM_KEYDOWN : WM_KEYUP, virtualKey,
(scanCode << 16) | 1u | (isKeyDown ? 0u : 0xc0000000u));
}
int ConsoleInput::scanInput(std::vector<INPUT_RECORD> &records,
const char *input,
int inputSize,
bool isEof)
{
ASSERT(inputSize >= 1);
// Ctrl-C.
//
// In processed mode, use GenerateConsoleCtrlEvent so that Ctrl-C handlers
// are called. GenerateConsoleCtrlEvent unfortunately doesn't interrupt
// ReadConsole calls[1]. Using WM_KEYDOWN/UP fixes the ReadConsole
// problem, but breaks in background window stations/desktops.
//
// In unprocessed mode, there's an entry for Ctrl-C in the SimpleEncoding
// table in DefaultInputMap.
//
// [1] https://github.com/rprichard/winpty/issues/116
if (input[0] == '\x03' && (inputConsoleMode() & ENABLE_PROCESSED_INPUT)) {
flushInputRecords(records);
trace("Ctrl-C");
const BOOL ret = GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0);
trace("GenerateConsoleCtrlEvent: %d", ret);
return 1;
}
if (input[0] == '\x1B') {
// Attempt to match the Device Status Report (DSR) reply.
int dsrLen = matchDsr(input, inputSize);
if (dsrLen > 0) {
trace("Received a DSR reply");
m_dsrSent = false;
return dsrLen;
} else if (!isEof && dsrLen == -1) {
// Incomplete DSR match.
trace("Incomplete DSR match");
return -1;
}
int mouseLen = scanMouseInput(records, input, inputSize);
if (mouseLen > 0 || (!isEof && mouseLen == -1)) {
return mouseLen;
}
}
// Search the input map.
InputMap::Key match;
bool incomplete;
int matchLen = m_inputMap.lookupKey(input, inputSize, match, incomplete);
if (!isEof && incomplete) {
// Incomplete match -- need more characters (or wait for a
// timeout to signify flushed input).
trace("Incomplete escape sequence");
return -1;
} else if (matchLen > 0) {
uint32_t winCodePointDn = match.unicodeChar;
if ((match.keyState & LEFT_CTRL_PRESSED) && (match.keyState & LEFT_ALT_PRESSED)) {
winCodePointDn = '\0';
}
uint32_t winCodePointUp = winCodePointDn;
if (match.keyState & LEFT_ALT_PRESSED) {
winCodePointUp = '\0';
}
appendKeyPress(records, match.virtualKey,
winCodePointDn, winCodePointUp, match.keyState,
match.unicodeChar, match.keyState);
return matchLen;
}
// Recognize Alt-<character>.
//
// This code doesn't match Alt-ESC, which is encoded as `ESC ESC`, but
// maybe it should. I was concerned that pressing ESC rapidly enough could
// accidentally trigger Alt-ESC. (e.g. The user would have to be faster
// than the DSR flushing mechanism or use a decrepit terminal. The user
// might be on a slow network connection.)
if (input[0] == '\x1B' && inputSize >= 2 && input[1] != '\x1B') {
const int len = utf8CharLength(input[1]);
if (len > 0) {
if (1 + len > inputSize) {
// Incomplete character.
trace("Incomplete UTF-8 character in Alt-<Char>");
return -1;
}
appendUtf8Char(records, &input[1], len, true);
return 1 + len;
}
}
// A UTF-8 character.
const int len = utf8CharLength(input[0]);
if (len == 0) {
static bool debugInput = isTracingEnabled() && hasDebugFlag("input");
if (debugInput) {
trace("Discarding invalid input byte: %02X",
static_cast<unsigned char>(input[0]));
}
return 1;
}
if (len > inputSize) {
// Incomplete character.
trace("Incomplete UTF-8 character");
return -1;
}
appendUtf8Char(records, &input[0], len, false);
return len;
}
int ConsoleInput::scanMouseInput(std::vector<INPUT_RECORD> &records,
const char *input,
int inputSize)
{
MouseRecord record;
const int len = matchMouseRecord(input, inputSize, record);
if (len <= 0) {
return len;
}
if (isTracingEnabled()) {
static bool debugInput = hasDebugFlag("input");
if (debugInput) {
trace("mouse input: %s", record.toString().c_str());
}
}
const int button = record.flags & 0x03;
INPUT_RECORD newRecord = {0};
newRecord.EventType = MOUSE_EVENT;
MOUSE_EVENT_RECORD &mer = newRecord.Event.MouseEvent;
mer.dwMousePosition.X =
m_mouseWindowRect.Left +
std::max(0, std::min<int>(record.coord.X,
m_mouseWindowRect.width() - 1));
mer.dwMousePosition.Y =
m_mouseWindowRect.Top +
std::max(0, std::min<int>(record.coord.Y,
m_mouseWindowRect.height() - 1));
// The modifier state is neatly independent of everything else.
if (record.flags & 0x04) { mer.dwControlKeyState |= SHIFT_PRESSED; }
if (record.flags & 0x08) { mer.dwControlKeyState |= LEFT_ALT_PRESSED; }
if (record.flags & 0x10) { mer.dwControlKeyState |= LEFT_CTRL_PRESSED; }
if (record.flags & 0x40) {
// Mouse wheel
mer.dwEventFlags |= MOUSE_WHEELED;
if (button == 0) {
// up
mer.dwButtonState |= 0x00780000;
} else if (button == 1) {
// down
mer.dwButtonState |= 0xff880000;
} else {
// Invalid -- do nothing
return len;
}
} else {
// Ordinary mouse event
if (record.flags & 0x20) { mer.dwEventFlags |= MOUSE_MOVED; }
if (button == 3) {
m_mouseButtonState = 0;
// Potentially advance double-click detection.
m_doubleClick.released = true;
} else {
const DWORD relevantFlag =
(button == 0) ? FROM_LEFT_1ST_BUTTON_PRESSED :
(button == 1) ? FROM_LEFT_2ND_BUTTON_PRESSED :
(button == 2) ? RIGHTMOST_BUTTON_PRESSED :
0;
ASSERT(relevantFlag != 0);
if (record.release) {
m_mouseButtonState &= ~relevantFlag;
if (relevantFlag == m_doubleClick.button) {
// Potentially advance double-click detection.
m_doubleClick.released = true;
} else {
// End double-click detection.
m_doubleClick = DoubleClickDetection();
}
} else if ((m_mouseButtonState & relevantFlag) == 0) {
// The button has been newly pressed.
m_mouseButtonState |= relevantFlag;
// Detect a double-click. This code looks for an exact
// coordinate match, which is stricter than what Windows does,
// but Windows has pixel coordinates, and we only have terminal
// coordinates.
if (m_doubleClick.button == relevantFlag &&
m_doubleClick.pos == record.coord &&
(GetTickCount() - m_doubleClick.tick <
GetDoubleClickTime())) {
// Record a double-click and end double-click detection.
mer.dwEventFlags |= DOUBLE_CLICK;
m_doubleClick = DoubleClickDetection();
} else {
// Begin double-click detection.
m_doubleClick.button = relevantFlag;
m_doubleClick.pos = record.coord;
m_doubleClick.tick = GetTickCount();
}
}
}
}
mer.dwButtonState |= m_mouseButtonState;
if (m_mouseInputEnabled && !m_quickEditEnabled) {
if (isTracingEnabled()) {
static bool debugInput = hasDebugFlag("input");
if (debugInput) {
trace("mouse event: %s", mouseEventToString(mer).c_str());
}
}
records.push_back(newRecord);
}
return len;
}
void ConsoleInput::appendUtf8Char(std::vector<INPUT_RECORD> &records,
const char *charBuffer,
const int charLen,
const bool terminalAltEscape)
{
const uint32_t codePoint = decodeUtf8(charBuffer);
if (codePoint == static_cast<uint32_t>(-1)) {
static bool debugInput = isTracingEnabled() && hasDebugFlag("input");
if (debugInput) {
StringBuilder error(64);
error << "Discarding invalid UTF-8 sequence:";
for (int i = 0; i < charLen; ++i) {
error << ' ';
error << hexOfInt<true, uint8_t>(charBuffer[i]);
}
trace("%s", error.c_str());
}
return;
}
const short charScan = codePoint > 0xFFFF ? -1 : VkKeyScan(codePoint);
uint16_t virtualKey = 0;
uint16_t winKeyState = 0;
uint32_t winCodePointDn = codePoint;
uint32_t winCodePointUp = codePoint;
uint16_t vtKeyState = 0;
if (charScan != -1) {
virtualKey = charScan & 0xFF;
if (charScan & 0x100) {
winKeyState |= SHIFT_PRESSED;
}
if (charScan & 0x200) {
winKeyState |= LEFT_CTRL_PRESSED;
}
if (charScan & 0x400) {
winKeyState |= RIGHT_ALT_PRESSED;
}
if (terminalAltEscape && (winKeyState & LEFT_CTRL_PRESSED)) {
// If the terminal escapes a Ctrl-<Key> with Alt, then set the
// codepoint to 0. On the other hand, if a character requires
// AltGr (like U+00B2 on a German layout), then VkKeyScan will
// report both Ctrl and Alt pressed, and we should keep the
// codepoint. See https://github.com/rprichard/winpty/issues/109.
winCodePointDn = 0;
winCodePointUp = 0;
}
}
if (terminalAltEscape) {
winCodePointUp = 0;
winKeyState |= LEFT_ALT_PRESSED;
vtKeyState |= LEFT_ALT_PRESSED;
}
appendKeyPress(records, virtualKey,
winCodePointDn, winCodePointUp, winKeyState,
codePoint, vtKeyState);
}
void ConsoleInput::appendKeyPress(std::vector<INPUT_RECORD> &records,
const uint16_t virtualKey,
const uint32_t winCodePointDn,
const uint32_t winCodePointUp,
const uint16_t winKeyState,
const uint32_t vtCodePoint,
const uint16_t vtKeyState)
{
const bool ctrl = (winKeyState & LEFT_CTRL_PRESSED) != 0;
const bool leftAlt = (winKeyState & LEFT_ALT_PRESSED) != 0;
const bool rightAlt = (winKeyState & RIGHT_ALT_PRESSED) != 0;
const bool shift = (winKeyState & SHIFT_PRESSED) != 0;
const bool enhanced = (winKeyState & ENHANCED_KEY) != 0;
bool hasDebugInput = false;
if (isTracingEnabled()) {
static bool debugInput = hasDebugFlag("input");
if (debugInput) {
hasDebugInput = true;
InputMap::Key key = { virtualKey, winCodePointDn, winKeyState };
trace("keypress: %s", key.toString().c_str());
}
}
if (m_escapeInputEnabled &&
(virtualKey == VK_UP ||
virtualKey == VK_DOWN ||
virtualKey == VK_LEFT ||
virtualKey == VK_RIGHT ||
virtualKey == VK_HOME ||
virtualKey == VK_END) &&
!ctrl && !leftAlt && !rightAlt && !shift) {
flushInputRecords(records);
if (hasDebugInput) {
trace("sending keypress to console HWND");
}
sendKeyMessage(m_console.hwnd(), true, virtualKey);
sendKeyMessage(m_console.hwnd(), false, virtualKey);
return;
}
uint16_t stepKeyState = 0;
if (ctrl) {
stepKeyState |= LEFT_CTRL_PRESSED;
appendInputRecord(records, TRUE, VK_CONTROL, 0, stepKeyState);
}
if (leftAlt) {
stepKeyState |= LEFT_ALT_PRESSED;
appendInputRecord(records, TRUE, VK_MENU, 0, stepKeyState);
}
if (rightAlt) {
stepKeyState |= RIGHT_ALT_PRESSED;
appendInputRecord(records, TRUE, VK_MENU, 0, stepKeyState | ENHANCED_KEY);
}
if (shift) {
stepKeyState |= SHIFT_PRESSED;
appendInputRecord(records, TRUE, VK_SHIFT, 0, stepKeyState);
}
if (enhanced) {
stepKeyState |= ENHANCED_KEY;
}
if (m_escapeInputEnabled) {
reencodeEscapedKeyPress(records, virtualKey, vtCodePoint, vtKeyState);
} else {
appendCPInputRecords(records, TRUE, virtualKey, winCodePointDn, stepKeyState);
}
appendCPInputRecords(records, FALSE, virtualKey, winCodePointUp, stepKeyState);
if (enhanced) {
stepKeyState &= ~ENHANCED_KEY;
}
if (shift) {
stepKeyState &= ~SHIFT_PRESSED;
appendInputRecord(records, FALSE, VK_SHIFT, 0, stepKeyState);
}
if (rightAlt) {
stepKeyState &= ~RIGHT_ALT_PRESSED;
appendInputRecord(records, FALSE, VK_MENU, 0, stepKeyState | ENHANCED_KEY);
}
if (leftAlt) {
stepKeyState &= ~LEFT_ALT_PRESSED;
appendInputRecord(records, FALSE, VK_MENU, 0, stepKeyState);
}
if (ctrl) {
stepKeyState &= ~LEFT_CTRL_PRESSED;
appendInputRecord(records, FALSE, VK_CONTROL, 0, stepKeyState);
}
}
void ConsoleInput::appendCPInputRecords(std::vector<INPUT_RECORD> &records,
BOOL keyDown,
uint16_t virtualKey,
uint32_t codePoint,
uint16_t keyState)
{
// This behavior really doesn't match that of the Windows console (in
// normal, non-escape-mode). Judging by the copy-and-paste behavior,
// Windows apparently handles everything outside of the keyboard layout by
// first sending a sequence of Alt+KeyPad events, then finally a key-up
// event whose UnicodeChar has the appropriate value. For U+00A2 (CENT
// SIGN):
//
// key: dn rpt=1 scn=56 LAlt-MENU ch=0
// key: dn rpt=1 scn=79 LAlt-NUMPAD1 ch=0
// key: up rpt=1 scn=79 LAlt-NUMPAD1 ch=0
// key: dn rpt=1 scn=76 LAlt-NUMPAD5 ch=0
// key: up rpt=1 scn=76 LAlt-NUMPAD5 ch=0
// key: dn rpt=1 scn=76 LAlt-NUMPAD5 ch=0
// key: up rpt=1 scn=76 LAlt-NUMPAD5 ch=0
// key: up rpt=1 scn=56 MENU ch=0xa2
//
// The Alt+155 value matches the encoding of U+00A2 in CP-437. Curiously,
// if I use "chcp 1252" to change the encoding, then copy-and-pasting
// produces Alt+162 instead. (U+00A2 is 162 in CP-1252.) However, typing
// Alt+155 or Alt+162 produce the same characters regardless of console
// code page. (That is, they use CP-437 and yield U+00A2 and U+00F3.)
//
// For characters outside the BMP, Windows repeats the process for both
// UTF-16 code units, e.g, for U+1F300 (CYCLONE):
//
// key: dn rpt=1 scn=56 LAlt-MENU ch=0
// key: dn rpt=1 scn=77 LAlt-NUMPAD6 ch=0
// key: up rpt=1 scn=77 LAlt-NUMPAD6 ch=0
// key: dn rpt=1 scn=81 LAlt-NUMPAD3 ch=0
// key: up rpt=1 scn=81 LAlt-NUMPAD3 ch=0
// key: up rpt=1 scn=56 MENU ch=0xd83c
// key: dn rpt=1 scn=56 LAlt-MENU ch=0
// key: dn rpt=1 scn=77 LAlt-NUMPAD6 ch=0
// key: up rpt=1 scn=77 LAlt-NUMPAD6 ch=0
// key: dn rpt=1 scn=81 LAlt-NUMPAD3 ch=0
// key: up rpt=1 scn=81 LAlt-NUMPAD3 ch=0
// key: up rpt=1 scn=56 MENU ch=0xdf00
//
// In this case, it sends Alt+63 twice, which signifies '?'. Apparently
// CMD and Cygwin bash are both able to decode this.
//
// Also note that typing Alt+NNN still works if NumLock is off, e.g.:
//
// key: dn rpt=1 scn=56 LAlt-MENU ch=0
// key: dn rpt=1 scn=79 LAlt-END ch=0
// key: up rpt=1 scn=79 LAlt-END ch=0
// key: dn rpt=1 scn=76 LAlt-CLEAR ch=0
// key: up rpt=1 scn=76 LAlt-CLEAR ch=0
// key: dn rpt=1 scn=76 LAlt-CLEAR ch=0
// key: up rpt=1 scn=76 LAlt-CLEAR ch=0
// key: up rpt=1 scn=56 MENU ch=0xa2
//
// Evidently, the Alt+NNN key events are not intended to be decoded to a
// character. Maybe programs are looking for a key-up ALT/MENU event with
// a non-zero character?
wchar_t ws[2];
const int wslen = encodeUtf16(ws, codePoint);
if (wslen == 1) {
appendInputRecord(records, keyDown, virtualKey, ws[0], keyState);
} else if (wslen == 2) {
appendInputRecord(records, keyDown, virtualKey, ws[0], keyState);
appendInputRecord(records, keyDown, virtualKey, ws[1], keyState);
} else {
// This situation isn't that bad, but it should never happen,
// because invalid codepoints shouldn't reach this point.
trace("INTERNAL ERROR: appendInputRecordCP: invalid codePoint: "
"U+%04X", codePoint);
}
}
void ConsoleInput::appendInputRecord(std::vector<INPUT_RECORD> &records,
BOOL keyDown,
uint16_t virtualKey,
wchar_t utf16Char,
uint16_t keyState)
{
INPUT_RECORD ir = {};
ir.EventType = KEY_EVENT;
ir.Event.KeyEvent.bKeyDown = keyDown;
ir.Event.KeyEvent.wRepeatCount = 1;
ir.Event.KeyEvent.wVirtualKeyCode = virtualKey;
ir.Event.KeyEvent.wVirtualScanCode =
MapVirtualKey(virtualKey, MAPVK_VK_TO_VSC);
ir.Event.KeyEvent.uChar.UnicodeChar = utf16Char;
ir.Event.KeyEvent.dwControlKeyState = keyState;
records.push_back(ir);
}
DWORD ConsoleInput::inputConsoleMode()
{
DWORD mode = 0;
if (!GetConsoleMode(m_conin, &mode)) {
trace("GetConsoleMode failed");
return 0;
}
return mode;
}