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So there was recently a new version of Starfield which means a new version of SFSE.
Unfortunately there was not a new release of MO2Li, but that's fine.
Sorry if this all comes off as "new", but I'm basically brand new to Linux and just getting to this point has taken hours of "why won't you just ****ing work".
I tried modifying gamesinfo/starfield.sh (and also updated the external resource download to a new version while I was at it), but when I try to launch from MO2 (or directly from the exe), the game fails to launch due to the, now, old version of SFSE being bundled into the game redirecter.
If there was a way of manually maintaining the SE for games with active development such as Starfield, that might help in the future, but the reality is that most of the games that have vaguely active mod development communities have very inactive patch development teams, so it's like watching a meteor shower for the two to be happening at once.
The text was updated successfully, but these errors were encountered:
There is a plugin called rootbuilder that can help .. but I have never been able to get it to work when using this script to install MO2 on Linux. MO2 plugins, like Rootbuilder, immediately crash MO2 for me if installed.
So there was recently a new version of Starfield which means a new version of SFSE.
Unfortunately there was not a new release of MO2Li, but that's fine.
Sorry if this all comes off as "new", but I'm basically brand new to Linux and just getting to this point has taken hours of "why won't you just ****ing work".
I tried modifying gamesinfo/starfield.sh (and also updated the external resource download to a new version while I was at it), but when I try to launch from MO2 (or directly from the exe), the game fails to launch due to the, now, old version of SFSE being bundled into the game redirecter.
If there was a way of manually maintaining the SE for games with active development such as Starfield, that might help in the future, but the reality is that most of the games that have vaguely active mod development communities have very inactive patch development teams, so it's like watching a meteor shower for the two to be happening at once.
The text was updated successfully, but these errors were encountered: