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There is currently a new alternative to FNIS and Nemesis being developed called Pandora Behaviour Engine+, it is meant to be backwards compatible with both FNIS and Nemesis, and unlike Nemesis, it supports creature animations. I figure support for it could be added to this as well, if workarounds are required, which is what this thread is meant to document. For now, using the latest release, v1.6.3-alpha I have figured out the following to make it launch at all:
requires installing dotnetdesktop8 through protontricks/winetricks, with the command protontricks 489830 dotnetdesktop8 and following the prompts
can be installed normally as a mod using MO2 and adding the executable through the data tab, it will then launch properly
Unfortunately, it doesn't appear to detect any animation mods whatsoever on my end at the moment besides itself and an XMPSSE patch (which both might be included in Pandora by default). It may require an additional workaround to detect them, for instance with FNIS, I had to right click the FNIS/FNIS Creatures mod entries, click on information then on the filetree tab and rename the meshes and scripts folders to Meshes and Scripts to be able to launch FNIS. Perhaps a similar workaround is required.
I will be a little too busy in the next few days to keep fighting with it in an attempt to figure it out, but if someone feels like continuing where I left off, that might help in this somewhat. If anyone does, please note that as the version says, Pandora is still alpha software in active development, so some issues you may encounter may not be Linux/Wine/Proton/MO2 issues but instead Pandora issues which should probably be reported to their repo, linked above.
I am also unsure how much of this would apply to this specific repo, it is what I use to install MO2 for all Bethesda games, but I am unsure if by default workarounds and requirements for external tools are added by the installer script of this repo or if it's fully expected to be on the user's part to troubleshoot and figure out a way to make things work besides the default of MO2 + game + script extender. On the other hand, I figure documenting this issue here at least might help someone else, as there are similar issues relating to FNIS and Nemesis errors or workarounds in this repo.
The text was updated successfully, but these errors were encountered:
Seems like even generating Pandora on Windows and moving the output to Linux does not work fully. At least for me all enemies refuse to do melee attacks. Works fine when running everything in windows though.
Pandora works great on my end. Just like Community Shaders needing d3dcompiler_47 installed via protontricks, Pandora needs d3dcompiler_47 and d3dcompiler_43.
Hello,
There is currently a new alternative to FNIS and Nemesis being developed called Pandora Behaviour Engine+, it is meant to be backwards compatible with both FNIS and Nemesis, and unlike Nemesis, it supports creature animations. I figure support for it could be added to this as well, if workarounds are required, which is what this thread is meant to document. For now, using the latest release, v1.6.3-alpha I have figured out the following to make it launch at all:
protontricks 489830 dotnetdesktop8
and following the promptsUnfortunately, it doesn't appear to detect any animation mods whatsoever on my end at the moment besides itself and an XMPSSE patch (which both might be included in Pandora by default). It may require an additional workaround to detect them, for instance with FNIS, I had to right click the FNIS/FNIS Creatures mod entries, click on
information
then on thefiletree
tab and rename themeshes
andscripts
folders toMeshes
andScripts
to be able to launch FNIS. Perhaps a similar workaround is required.I will be a little too busy in the next few days to keep fighting with it in an attempt to figure it out, but if someone feels like continuing where I left off, that might help in this somewhat. If anyone does, please note that as the version says, Pandora is still alpha software in active development, so some issues you may encounter may not be Linux/Wine/Proton/MO2 issues but instead Pandora issues which should probably be reported to their repo, linked above.
I am also unsure how much of this would apply to this specific repo, it is what I use to install MO2 for all Bethesda games, but I am unsure if by default workarounds and requirements for external tools are added by the installer script of this repo or if it's fully expected to be on the user's part to troubleshoot and figure out a way to make things work besides the default of MO2 + game + script extender. On the other hand, I figure documenting this issue here at least might help someone else, as there are similar issues relating to FNIS and Nemesis errors or workarounds in this repo.
The text was updated successfully, but these errors were encountered: