Licensing #14
Replies: 2 comments 2 replies
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I'm fond of copyleft licenses. They might throw off the stiff gaming corporations but I see this as a project for gamers above anything else. Besides, we have a highly decoupled design that would allow anyone to integrate the software into proprietary systems without "infecting" them. After looking at the FSF licensing guide, I'm more inclined to use AGPL over GPL. Our software could potentially be used in future cloud gaming servers or something similar and it could derail into something completely proprietary under these scenarios. |
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Summary of the final decisionWe will re-license from GPLv3 to AGPLv3 with the goal of keeping the software free and further protecting it on remote usage scenarios. |
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I added the GPLv3 license to the project without too much thinking. It would be a better idea to discuss this a little bit before we have a large volume of code.
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