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pov_layout.tmpl
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pov_layout.tmpl
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#include "{{INCLUDE_FILE}}"
#include "{{BASE_PATH}}/axes_macro.inc"
#include "math.inc"
#include "finish.inc"
#include "transforms.inc"
background {color rgb 1}
light_source {
<-10,-45,200>
rgb 1
shadowless
}
global_settings {
assumed_gamma 2
}
camera {
orthographic
location <0,200,0>
rotate <23,0,-135>
look_at <0,0,0>
}
sky_sphere
{
pigment
{
gradient y
color_map
{
[0.0 rgb <1.0,1.0,1.0>] //153, 178.5, 255 //150, 240, 192
[0.7 rgb <0.9,0.9,0.9>] // 0, 25.5, 204 //155, 240, 96
}
scale 2
translate 1
}
}
object {
{{MODELNAME}}
texture {
pigment {color <1,.33,0>}
finish {phong 0.0}
}
}
// the coordinate grid and axes
Axes_Macro
(
100, // Axes_axesSize, The distance from the origin to one of the grid's edges. (float)
500/1, // Axes_majUnit, The size of each large-unit square. (float)
100, // Axes_minUnit, The number of small-unit squares that make up a large-unit square. (integer)
0.01, // Axes_thickRatio, The thickness of the grid lines (as a factor of axesSize). (float)
on, // Axes_aBool, Turns the axes on/off. (boolian)
on, // Axes_mBool, Turns the minor units on/off. (boolian)
off, // Axes_xBool, Turns the plane perpendicular to the x-axis on/off. (boolian)
off, // Axes_yBool, Turns the plane perpendicular to the y-axis on/off. (boolian)
on // Axes_zBool, Turns the plane perpendicular to the z-axis on/off. (boolian)
)
object
{
Axes_Object
}