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POVRay_byMisto423.xml
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POVRay_byMisto423.xml
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<NotepadPlus>
<UserLang name="POV-Ray" ext="pov" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="yes" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="yes" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00// 01 02 03// 04</Keywords>
<Keywords name="Numbers, prefix1"></Keywords>
<Keywords name="Numbers, prefix2"></Keywords>
<Keywords name="Numbers, extras1">e E</Keywords>
<Keywords name="Numbers, extras2"></Keywords>
<Keywords name="Numbers, suffix1"></Keywords>
<Keywords name="Numbers, suffix2"></Keywords>
<Keywords name="Numbers, range">,</Keywords>
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<Keywords name="Keywords1">background
bicubic_patch
blob
box
camera
cone
cubic
cylinder
difference
disc
fog
global_settings
height_field
intersection
isosurface
julia_fractal
lathe
light_group
light_source
media
merge
mesh
mesh2
object
parametric
photons
plane
poly
polygon
prism
quartic
quadric
rainbow
sky_sphere
sphere
sphere_sweep
text
union
triangle
smooth_triangle
sor
spline
superellipsoid
torus</Keywords>
<Keywords name="Keywords2">pigment
finish
normal
image_map
pgment_pattern
texture
slope
radiosity
bump_map
warp
color_map
colour_map
pigment_map
normal_map
slope_map
texture_map
density_map
vertex_vectors
normal_vectors
uv_vectors
texture_list
face_indices
normal_indices
uv_indices
interior
bounded_by
clipped_by
density
reflection
image_pattern
interior_texture
irid
material
material_map
function
pattern</Keywords>
<Keywords name="Keywords3">clock
clock_delta
clock_on
false
final_clock
final_frame
frame_number
initial_clock
initial_frame
image_width
image_height
no
off
on
pi
true
version
yes</Keywords>
<Keywords name="Keywords4">abs
acos
acosh
asc
asin
asinh
atan
atanh
atan2
ceil
cos
cosh
defined
degrees
dimensions
dimensions_size
div
exp
file_exists
floor
int
ln
log
max
min
mod
pow
prod
radians
rand
seed
select
sin
sinh
sqr
sqrt
strcmp
strlen
sum
tan
tanh
val
vdot
vlength
chr
str
concat
substr
strupr
strlwr
vstr
min_extent
max_extent
trace
vaxis_rotate
vcross
vrotate
vnormalize
vturbulence
inside</Keywords>
<Keywords name="Keywords5">aa_level
aa_threshold
absorption
accuracy
adaptive
adc_bailout
adc_bailout
agate
agate_turb
all
all_intersections
alpha
altitude
always_sample
ambient
ambient_light
angle
aperture
append
arc_angle
area_light
ascii
assumed_gamma
autostop
average
bezier_spline
black_hole
blue
blur_samples
boxed
bozo
brick
brick_size
brightness
brilliance
bumps
bump_size
b_spline
caustics
cells
charset
checker
circular
collect
color
confidence
conic_sweep
conserve_energy
contained_by
control0
control1
coords
count
crackle
crand
cube
cubic_spline
cubic_wave
cutaway_textures
cylindrical
density_file
dents
df3
diffuse
direction
dispersion
dispersion_samples
distance
dist_exp
double_illuminate
eccentricity
emission
error_bound
evaluate
expand_thresholds
extinction
falloff
falloff_angle
filter
fisheye
flatness
flip
focal_point
fog_alt
fog_offset
fog_type
form
frequency
gather
gif
granite
gray
gray_threshold
green
hierarchy
hypercomplex
iff
interpolate
intervals
inverse
ior
jitter
jpeg
lambda
linear_spline
linear_sweep
load_file
look_at
low_error_factor
map_type
max_gradient
max_iteration
max_sample
max_trace
max_trace_level
method
metric
minimum_reuse
mortar
nearest_count
noise_generator
octaves
offset
omega
omnimax
once
open
orient
orthographic
panoramic
pass_through
perspective
pgm
phase
planar
png
point_at
poly_wave
ppm
precision
pretrace_end
pretrace_start
pwr
quadratic_spline
quaternion
quick_color
quick_colour
radius
ramp_wave
ratio
read
reciprocal
recursion_limit
red
refraction
repeat
rgb
rgbf
rgbft
rgbt
right
rotate
samples
save_file
scale
scallop_wave
scattering
sine_wave
size
sky
slice
solid
spacing
spherical
split_union
spotlight
sqr
strength
sturm
sys
t
tga
threshold
tightness
tolerance
toroidial
translate
transmit
triangle_wave
tuff
turbulence
turb_depth
type
u
ultra_wide_angle
up
use_color
use_colour
utf8
u_steps
v
variance
v_steps
width
write
x
y
z
fresnel
exponent
metallic
julia
mandel
exterior
magnet
facets
fade_power
fade_distance
fade_color
fade_colour
global_lights
gradient
smooth
water_level
hexagon
hf_gray_16
hollow
inside_vector
Irid_Amount
leopard
looks_like
major_radius
orientation
marble
matrix
max_intersections
media_attenuation
media_interaction
natural_spline
no_bump_scale
no_image
no_reflection
no_shadow
number_of_waves
onion
parallel
precompute
quilted
phong
phong_size
pot
projected_through
radial
reflection_exponent
render
roughness
ripples
shadowless
specular
spiral1
spiral2
spotted
target
thickness
tiff
tile2
tiles
transform
ttf
use_alpha
use_index
uv_mapping
waves
wood
wrinkles
location
importance</Keywords>
<Keywords name="Keywords6"></Keywords>
<Keywords name="Keywords7">array
function</Keywords>
<Keywords name="Keywords8">#debug
#banner
#status
#statistics
#render
#declare
#error
#fclose
#fopen
#local
#read
#read
#write
#version
#include
#warning
#default
#undef
</Keywords>
<Keywords name="Delimiters">00< 01 02> 03( 04 05) 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
</KeywordLists>
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