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Support ARM64 UWP Builds (Hololens 2) #109

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c11epm opened this issue Jun 1, 2020 · 4 comments
Open

Support ARM64 UWP Builds (Hololens 2) #109

c11epm opened this issue Jun 1, 2020 · 4 comments

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@c11epm
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c11epm commented Jun 1, 2020

Hi,
I've been searching for a DLL to be able to use this for my Hololens 2 application. I've not found anything yet so it would work for the Hololens two which uses an ARM64 UWP build.

I thought you may have more insight than me maybe knowing how this could be done.

Thanks in advance, cheers!

@c11epm
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c11epm commented Jun 1, 2020

Not really sure how I missed #105 but basically a duplicate of that

@DanCRichards
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I am yet to make a pull request.
You can open a new VS project make it something simple it doesn't matter.
Import the SQLite.Universal Nuget package.
Compile the project.
Look through the bin folder for the sqlite3.dll file that is under windows10-arm64 something something. I haven't fully tested that yet.

@IrfanKureshi8792
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I am yet to make a pull request.
You can open a new VS project make it something simple it doesn't matter.
Import the SQLite.Universal Nuget package.
Compile the project.
Look through the bin folder for the sqlite3.dll file that is under windows10-arm64 something something. I haven't fully tested that yet.

I was tried it. still getting error for Insert value.

@ZackOfAllTrades
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FWIW I found this thread trying to get Sqlite to work on Hololens2 UWP ARM64, I took the advice to build SQLite.Universal for ARM64 inside a UWP app, then copy pasted inside Unity and it worked.

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