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finetune.yaml
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finetune.yaml
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defaults:
- agent: ddpg
- override hydra/launcher: submitit_local
# mode
reward_free: false
# task settings
task: walker_stand
obs_type: states # [states, pixels]
frame_stack: 3 # only works if obs_type=pixels
action_repeat: 1 # set to 2 for pixels
discount: 0.99
# train settings
num_train_frames: 100010
num_seed_frames: 4000
# eval
eval_every_frames: 10000
num_eval_episodes: 10
# pretrained
snapshot_ts: 100000
snapshot_base_dir: ../../../pretrained_models
snapshot_name: none
# replay buffer
replay_buffer_size: 1000000
replay_buffer_num_workers: 4
batch_size: ${agent.batch_size}
nstep: ${agent.nstep}
update_encoder: false # can be either true or false depending if we want to fine-tune encoder
# misc
seed: 1
device: cuda
save_video: true
save_train_video: false
use_tb: false
use_wandb: false
# experiment
experiment: exp
num_bootstrap_updates: 10000
hydra:
run:
dir: ./exp_local/${now:%Y.%m.%d}/${now:%H%M%S}_${agent.name}
sweep:
dir: ./exp_sweep/${now:%Y.%m.%d}/${now:%H%M}_${agent.name}_${experiment}
subdir: ${hydra.job.num}
launcher:
timeout_min: 4300
cpus_per_task: 10
gpus_per_node: 1
tasks_per_node: 1
mem_gb: 160
nodes: 1
submitit_folder: ./exp_sweep/${now:%Y.%m.%d}/${now:%H%M}_${agent.name}_${experiment}/.slurm