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Implement bindings for WebGL #5

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ErichDonGubler opened this issue Dec 28, 2017 · 5 comments
Open

Implement bindings for WebGL #5

ErichDonGubler opened this issue Dec 28, 2017 · 5 comments
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@ErichDonGubler
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@ricochet1k ricochet1k changed the title Implement bindings to the OpenGL library Implement bindings for WebGL Dec 29, 2017
@ErichDonGubler ErichDonGubler added this to the 0.1 milestone Jan 2, 2018
@ricochet1k
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This issue should be broken down into many pieces, the WebGL spec is big. At least WebGL1 vs WebGL2 should be separated.

@ErichDonGubler
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ErichDonGubler commented Jan 2, 2018

When you say the "spec", I'm assuming you're talking about the WebGL API and its versions? We're not actually implementing WebGL, right?

/me has a lot to learn about these technologies

@ricochet1k
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Yeah. For the most part they just needs to bind to the corresponding OpenGL functions, in a few cases it requires a little more work.

@ricochet1k
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Update: A small part of WebGL 1 has been implemented, enough to render a simple example.

@WolfieWerewolf
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I have to agree with @ricochet1k ... implementing the two specs backing onto OpenGL is a good objective. At least from my perspective this is very useful.

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