This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.
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- +lsp
-
Enable LSP support for
gdscript-mode
. Requires doom-module::tools lsp and a langserver (Godot3.2.1
or newer).
- doom-package:gdscript-mode
No hacks documented for this module.
This module does not have a changelog yet.
Enable this module in your doom!
block.
This module requires Godot 3.2.1+ to be installed to make use of any of its features (beyond syntax highlighting).
To format your GDScript code, you will need gdtoolkit:
# On Windows
pip install gdtoolkit
# On MacOS and Linux
pip3 install gdtoolkit
🔨 This module’s usage documentation is incomplete. Complete it?
The language server support for GDScript is built into by lsp-mode. As long as you have doom-module:+lsp and doom-module::tools lsp enabled, and Godot 3.2.1+ installed, it should work out of the box.
Godot’s language server is built into the game engine, so you need to open your
project in Godot 3.2.1
or above for the GDScript language server to be
available.
Press the localleader key (SPC m for evil users, C-c l otherwise) to explore available commands.
🔨 This module has no configuration documentation yet. Write some?
Report an issue?
- The GDScript language server has known issues causing some errors with doom-package:lsp-mode. They should be addressed in future releases.
This module has no FAQs yet. Ask one?
🔨 This module has no appendix yet. Write one?