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:lang gdscript

Description

This module adds support for GDScript, the scripting language of the Godot game engine, to Doom Emacs, powered by gdscript-mode.

Maintainers

This module needs a maintainer. Become a maintainer?

Module flags

+lsp
Enable LSP support for gdscript-mode. Requires doom-module::tools lsp and a langserver (Godot 3.2.1 or newer).

Packages

  • doom-package:gdscript-mode

Hacks

No hacks documented for this module.

Changelog

This module does not have a changelog yet.

Installation

Enable this module in your doom! block.

This module requires Godot 3.2.1+ to be installed to make use of any of its features (beyond syntax highlighting).

To format your GDScript code, you will need gdtoolkit:

# On Windows
pip install gdtoolkit

# On MacOS and Linux
pip3 install gdtoolkit

Usage

🔨 This module’s usage documentation is incomplete. Complete it?

LSP support

The language server support for GDScript is built into by lsp-mode. As long as you have doom-module:+lsp and doom-module::tools lsp enabled, and Godot 3.2.1+ installed, it should work out of the box.

Godot’s language server is built into the game engine, so you need to open your project in Godot 3.2.1 or above for the GDScript language server to be available.

Commands

Press the localleader key (SPC m for evil users, C-c l otherwise) to explore available commands.

Configuration

🔨 This module has no configuration documentation yet. Write some?

Troubleshooting

Report an issue?

  • The GDScript language server has known issues causing some errors with doom-package:lsp-mode. They should be addressed in future releases.

Frequently asked questions

This module has no FAQs yet. Ask one?

Appendix

🔨 This module has no appendix yet. Write one?