This is a library which implements certain aspects of the Raft Consensus Algorithm, which is used to get a cluster of servers to agree on server state, as that state changes over time.
More information about the Rust implementation of this library can be found in the crate documentation.
The Raft::Server
type represents one server in the cluster. It holds both
the persistent and volatile server state that is specific to the algorithm.
The actual "log", as described by the algorithm, is handled as an abstraction,
so that the algorithm can be applied to many different server implementations.
This is a multi-language library containing independent implementations for the following programming languages:
- C++
- Rust
A portable library is built which depends on the C++11 compiler, the C++ standard library, and non-standard dependencies listed below. It should be supported on almost any platform. The following are recommended toolchains for popular platforms.
- Windows -- Visual Studio (Microsoft Visual C++)
- Linux -- clang or gcc
- MacOS -- Xcode (clang)
This library is not intended to stand alone. It is intended to be included in a larger solution which uses CMake to generate the build system and build applications which will link with the library.
There are two distinct steps in the build process:
- Generation of the build system, using CMake
- Compiling, linking, etc., using CMake-compatible toolchain
- AsyncData - a library implementing lock-free data structures useful for concurrent processing
- CMake version 3.8 or newer
- C++11 toolchain compatible with CMake for your development platform (e.g. Visual Studio on Windows)
- Json - a library which implements RFC 7159, "The JavaScript Object Notation (JSON) Data Interchange Format".
- SystemAbstractions - a cross-platform adapter library for system services whose APIs vary from one operating system to another
- Serialization - a library used to convert data to/from strings of bytes
- Timekeeping - a library of classes and interfaces dealing with tracking time and scheduling work
Generate the build system using CMake from the solution root. For example:
mkdir build
cd build
cmake -G "Visual Studio 15 2017" -A "x64" ..
Either use CMake or your toolchain's IDE to build. For CMake:
cd build
cmake --build . --config Release