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Switch in ability bug when mulitply mons faint at the same time #5427
Comments
I did some investigation. In function Both this and #5425 are the same issue |
The main issue here is battle scripts that use
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I think instead of doing all the ability effects in |
Done some more testing. This is specific to item effects and how the battle scripts are executed. I fixed the specific issue above but stuff breaks in a different spot. |
Description
Ya know I was originally submitting this for Booster Energy/Protosynthesis not procing when it was supposed to, but I'm starting to think there's a more general "things that happen on throw in" issue, maybe related to #5425 as well.
Here's a vid that has a few bugs in it, taken on master. The bugs:
Roaring moon's protosynthesis gets activated by its booster energy, but the ability popup shows up in the wrong place and shows the wrong ability.
Torkoal's drought does not activate.
Gouging Fire's protosynthesis does not activate, it is holding a booster energy as well.
I was originally trying to capture what i thought was a bug if 2 mons with booster energies/protosynthesis were thrown in, only one would proc, but there's a lot goin on here.
throwinabilitybug.mp4
Version
1.9.2 (Latest release)
Upcoming/master Version
No response
Discord contact info
iriv24
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