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The current blueprint logic stores both a mutable blueprint, and a start-of-frame snapshot in the viewport.
At the end of each frame, a call to sync_blueprint_changes walks through these two data-structures to find any diffs and then saves those back to the blueprint store. This is both convoluted and hard to maintain .
Instead we want to be able to map individual UI actions directly to blueprint write operations at a specific path / component.
The text was updated successfully, but these errors were encountered:
The current blueprint logic stores both a mutable blueprint, and a start-of-frame snapshot in the viewport.
At the end of each frame, a call to
sync_blueprint_changes
walks through these two data-structures to find any diffs and then saves those back to the blueprint store. This is both convoluted and hard to maintain .Instead we want to be able to map individual UI actions directly to blueprint write operations at a specific path / component.
The text was updated successfully, but these errors were encountered: