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Mesh Swap Script: Add functionality where I can drop a Caveman Set (contains Body, Eyebrows, etc mesh) on to New Mesh, and Unity is able to figure out which new meshes are added and are able to swap with the old base mesh.
Test using Cat Mesh Set, Caveperson Mesh Set, and Pirate Set
Notes;
For Maya Export Script, when exporting out animations that will contain the same base name, but different rigs it would be convenient to have a way to add prefixes to animation names themselves, as opposed to adding a prefix for the whole file (low priority, get to this if everything else is done basically)
Notes;
For Maya Export Script, when exporting out animations that will contain the same base name, but different rigs it would be convenient to have a way to add prefixes to animation names themselves, as opposed to adding a prefix for the whole file (low priority, get to this if everything else is done basically)
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