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Can kaboom physics handle many moving objects? #780

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peratik opened this issue Nov 8, 2023 · 1 comment
Open

Can kaboom physics handle many moving objects? #780

peratik opened this issue Nov 8, 2023 · 1 comment

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@peratik
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peratik commented Nov 8, 2023

Hi

We have an kaboom instance, when we add more than 30 moving balls, it shows some unexpected behavior's:

  • some collisions bypassed randomly.
  • fps reduces and it gets laggy

Also when we multiply moving values to dt() it completely breaks.

Please advice.

@luizbills
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