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Problem with ammo on dropped weapons #520
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Do you want unlimited bpammo or "fix"? There is mp_infinite_ammo 2. |
This expected behavior, dropped weapon is actually a weaponbox and doesn't pack ammo by default that the player bought or got by CVar mp_refill_bpammo_weapons, but the game still can to pack ammo for dropped weapon if it have one property In conclusion, CVar mp_refill_bpammo_weapons isn't refer to this the behavior because it can reproduced without CVar. |
This has nothing to do with infinit ammo Let me explain better, me and you are playing in the same team but you have money and i dont, you buy a weapon ak-47, you have full ammo 30/90, you drop it to me, i will pick it up and it will have 30/0 only, so far ok, but i can't buy ammo for the picked up weapon, it says its not allowed, and its buytime, if i buy a weapon, ill shoot and i can by more ammo, but you can't buy ammo for a picked up weapon in the same round, only on nextround, even if buytime still active, do you get me? |
It's not related to mp_refill_bpammo_weapons CVar. As @s1lentq said before, dropped weapon is weaponbox. |
Well, it's not related to mp_refill_bpammo_weapons. OK But maybe the 'weaponbox' can be fixed, because is causing an undesired situation. |
The issue he's mentioning is:
If you drop an ak47 with 30/90 clip/bpammo, and other player picks it, clip will be 30 and bpammo will be 0 (edited), that's intented by default on CS because ammo is associated to the player itself (m_rgAmmo from CBasePlayer) But the bug he's telling is, if you're on buytime and somebody gives you the ak47 mentioned, you wont be able to fill bpammo, showing you it is not allowed |
bpammo on picked weapon will be 0, not 90.
Really agree. |
This is happening for a long time, in previous versions and new too, i have a few servers full with players, and i have a lot of complaints about this, people can't buy ammo on buytime for the weapon they picked up, i will make a video |
Mistake, fixd |
? |
I set on my servers that every weapon will get full ammo on buy or on spawn with the cvar mp_refill_bpammo_weapons 2, but if someone buys a weapon, lets say a ak-47 he will have 30/90 bullets and he drop it and i pick it up, i will only have 30/0 and if i try to buy ammo it will say that its now allowed to buy, can be add to fill ammo on dropped weapons too? Or at least allow to buy ammo for dropped weapons, because it does not work, if needed i can record a vídeo and send it too
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