diff --git a/regamedll/dlls/bot/cs_bot_update.cpp b/regamedll/dlls/bot/cs_bot_update.cpp index 635360d03..37d496659 100644 --- a/regamedll/dlls/bot/cs_bot_update.cpp +++ b/regamedll/dlls/bot/cs_bot_update.cpp @@ -437,7 +437,6 @@ void CCSBot::Update() } else { - const int dada = offsetof(CCSBot, m_visibleEnemyParts); // check LOS to current enemy (chest & head), in case he's dead (GetNearestEnemy() only returns live players) // note we're not checking FOV - once we've acquired an enemy (which does check FOV), assume we know roughly where he is if (IsVisible(m_enemy, false, &m_visibleEnemyParts))