diff --git a/doc/classes/TileData.xml b/doc/classes/TileData.xml
index 0c2961fd5ea1..66cf602e5df3 100644
--- a/doc/classes/TileData.xml
+++ b/doc/classes/TileData.xml
@@ -199,7 +199,8 @@
-
+
+ The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6d04dcdc714d..9c4b0feea2c0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1090,7 +1090,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList::List
q.occluders.clear();
// Those allow to group cell per material or z-index.
- Ref prev_material;
+ Ref prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
@@ -1129,7 +1129,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList::List
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Ref mat = tile_data->get_material();
+ Ref mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8976aa17d267..13b671e56299 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5058,11 +5058,11 @@ Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
-void TileData::set_material(Ref p_material) {
+void TileData::set_material(Ref p_material) {
material = p_material;
emit_signal(SNAME("changed"));
}
-Ref TileData::get_material() const {
+Ref TileData::get_material() const {
return material;
}
@@ -5700,7 +5700,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 181782e5af1a..7368d2bd876d 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -164,7 +164,7 @@ class TileSet : public Resource {
String name;
Ref texture;
Vector2 tex_offset;
- Ref material;
+ Ref material;
Rect2 region;
int tile_mode = 0;
Color modulate = Color(1, 1, 1);
@@ -783,7 +783,7 @@ class TileData : public Object {
bool flip_v = false;
bool transpose = false;
Vector2i tex_offset = Vector2i();
- Ref material = Ref();
+ Ref material = Ref();
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
int y_sort_origin = 0;
@@ -864,8 +864,8 @@ class TileData : public Object {
void set_texture_offset(Vector2i p_texture_offset);
Vector2i get_texture_offset() const;
- void set_material(Ref p_material);
- Ref get_material() const;
+ void set_material(Ref p_material);
+ Ref get_material() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
void set_z_index(int p_z_index);